syntax = "proto2";
option optimize_for = LITE_RUNTIME;
option java_package = "org.webrtc.AudioNetworkAdaptor";
option java_outer_classname = "Config";
package webrtc.audio_network_adaptor.config;

message FecController {
  message Threshold {
    // Threshold defines a curve in the bandwidth/packet-loss domain. The
    // curve is characterized by the two conjunction points: A and B.
    //
    // packet ^  |
    //  loss  | A|
    //        |   \        A: (low_bandwidth_bps, low_bandwidth_packet_loss)
    //        |    \       B: (high_bandwidth_bps, high_bandwidth_packet_loss)
    //        |    B\________
    //        |---------------> bandwidth
    optional int32 low_bandwidth_bps = 1;
    optional float low_bandwidth_packet_loss = 2;
    optional int32 high_bandwidth_bps = 3;
    optional float high_bandwidth_packet_loss = 4;
  }

  // |fec_enabling_threshold| defines a curve, above which FEC should be
  // enabled. |fec_disabling_threshold| defines a curve, under which FEC
  // should be disabled. See below
  //
  // packet-loss ^   |  |
  //             |   |  |   FEC
  //             |    \  \   ON
  //             | FEC \  \_______ fec_enabling_threshold
  //             | OFF  \_________ fec_disabling_threshold
  //             |-----------------> bandwidth
  optional Threshold fec_enabling_threshold = 1;
  optional Threshold fec_disabling_threshold = 2;

  // |time_constant_ms| is the time constant for an exponential filter, which
  // is used for smoothing the packet loss fraction.
  optional int32 time_constant_ms = 3;
}

message FrameLengthController {
  // Uplink packet loss fraction below which frame length can increase.
  optional float fl_increasing_packet_loss_fraction = 1;

  // Uplink packet loss fraction above which frame length should decrease.
  optional float fl_decreasing_packet_loss_fraction = 2;

  // Uplink bandwidth below which frame length can switch from 20ms to 60ms.
  optional int32 fl_20ms_to_60ms_bandwidth_bps = 3;

  // Uplink bandwidth above which frame length should switch from 60ms to 20ms.
  optional int32 fl_60ms_to_20ms_bandwidth_bps = 4;

  // Uplink bandwidth below which frame length can switch from 60ms to 120ms.
  optional int32 fl_60ms_to_120ms_bandwidth_bps = 5;

  // Uplink bandwidth above which frame length should switch from 120ms to 60ms.
  optional int32 fl_120ms_to_60ms_bandwidth_bps = 6;
}

message ChannelController {
  // Uplink bandwidth above which the number of encoded channels should switch
  // from 1 to 2.
  optional int32 channel_1_to_2_bandwidth_bps = 1;

  // Uplink bandwidth below which the number of encoded channels should switch
  // from 2 to 1.
  optional int32 channel_2_to_1_bandwidth_bps = 2;
}

message DtxController {
  // Uplink bandwidth below which DTX should be switched on.
  optional int32 dtx_enabling_bandwidth_bps = 1;

  // Uplink bandwidth above which DTX should be switched off.
  optional int32 dtx_disabling_bandwidth_bps = 2;
}

message BitrateController {}

message Controller {
  message ScoringPoint {
    // |ScoringPoint| is a subspace of network condition. It is used for
    // comparing the significance of controllers.
    optional int32 uplink_bandwidth_bps = 1;
    optional float uplink_packet_loss_fraction = 2;
  }

  // The distance from |scoring_point| to a given network condition defines
  // the significance of this controller with respect that network condition.
  // Shorter distance means higher significance. The significances of
  // controllers determine their order in the processing pipeline. Controllers
  // without |scoring_point| follow their default order in
  // |ControllerManager::controllers|.
  optional ScoringPoint scoring_point = 1;

  oneof controller {
    FecController fec_controller = 21;
    FrameLengthController frame_length_controller = 22;
    ChannelController channel_controller = 23;
    DtxController dtx_controller = 24;
    BitrateController bitrate_controller = 25;
  }
}

message ControllerManager {
  repeated Controller controllers = 1;

  // Least time since last reordering for a new reordering to be made.
  optional int32 min_reordering_time_ms = 2;

  // Least squared distance from last scoring point for a new reordering to be
  // made.
  optional float min_reordering_squared_distance = 3;
}