/*
 * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org>
 * Copyright (C) 2007, 2008, 2009 Apple Inc. All rights reserved.
 * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
 */

#pragma once

#include "AffineTransform.h"
#include "ColorSpace.h"
#include "FloatRect.h"
#include "GraphicsContext.h"
#if USE(ACCELERATED_COMPOSITING)
#include "PlatformLayer.h"
#endif
#include "GraphicsTypes.h"
#include "GraphicsTypes3D.h"
#include "IntSize.h"
#include "ImageBufferData.h"
#include <runtime/Uint8ClampedArray.h>
#include <wtf/Forward.h>
#include <wtf/Optional.h>
#include <wtf/OwnPtr.h>
#include <wtf/PassOwnPtr.h>
#include <wtf/PassRefPtr.h>
#include <wtf/Vector.h>

namespace WebCore {

class Image;
class ImageData;
class IntPoint;
class IntRect;
class GraphicsContext3D;

enum Multiply {
	Premultiplied,
	Unmultiplied
};

enum BackingStoreCopy {
	CopyBackingStore, // Guarantee subsequent draws don't affect the copy.
	DontCopyBackingStore // Subsequent draws may affect the copy.
};

class ImageBuffer {
	WTF_MAKE_NONCOPYABLE(ImageBuffer); WTF_MAKE_FAST_ALLOCATED;
public:
	// Will return a null pointer on allocation failure.
	static PassOwnPtr<ImageBuffer> create(const FloatSize& size, float resolutionScale = 1, ColorSpace colorSpace = ColorSpaceSRGB, RenderingMode renderingMode = RenderingMode::Unaccelerated, LogGLMemoryError logGLMemoryError = LogGLMemoryError::Yes)
	{
		bool success = false;
		OwnPtr<ImageBuffer> buf = adoptPtr(new (std::nothrow) ImageBuffer(size, resolutionScale, colorSpace, renderingMode, logGLMemoryError, success));
		if (!success)
			return nullptr;
		return buf.release();
	}

	static PassOwnPtr<ImageBuffer> createWithImageSurface(const FloatSize& size)
	{
		bool success = false;
		OwnPtr<ImageBuffer> buf = adoptPtr(new (std::nothrow) ImageBuffer(size, true, success));
		if (!success)
			return nullptr;
		return buf.release();
	}

	// create accelerated surface
	static PassOwnPtr<ImageBuffer> create(const ImageBuffer& other, RenderingMode renderingMode, LogGLMemoryError logGLMemoryError)
	{
		bool success = false;
		OwnPtr<ImageBuffer> buf = adoptPtr(new (std::nothrow) ImageBuffer(other, renderingMode, logGLMemoryError, success));
		if (!success)
			return nullptr;
		return buf.release();
	}

    //static PassOwnPtr<ImageBuffer> createCompatibleBuffer(const FloatSize&, float resolutionScale, ColorSpace, const GraphicsContext*, bool hasAlpha);

	~ImageBuffer();

	ALWAYS_INLINE int width() const { return m_size.width(); }
	ALWAYS_INLINE int height() const { return m_size.height(); }

	// The actual resolution of the backing store
	const IntSize& internalSize() const { return m_size; }
	const IntSize& logicalSize() const { return m_logicalSize; }

	ALWAYS_INLINE GraphicsContext* context() const { return m_context.get(); }

	void didDraw();
	void flush();

	PassRefPtr<Image> copyImage(BackingStoreCopy = CopyBackingStore) const;

#if USE(CAIRO)
	ALWAYS_INLINE cairo_surface_t* nativeSurface() const { return m_data->m_surface; }
#endif

	ALWAYS_INLINE void setHasAlpha(bool hasAlpha) { m_hasAlpha = hasAlpha; }
	ALWAYS_INLINE bool hasAlpha() const { return m_hasAlpha; }

	enum CoordinateSystem { LogicalCoordinateSystem, BackingStoreCoordinateSystem };

	PassRefPtr<Uint8ClampedArray> getUnmultipliedImageData(const IntRect&, CoordinateSystem = LogicalCoordinateSystem) const;
	PassRefPtr<Uint8ClampedArray> getPremultipliedImageData(const IntRect&, CoordinateSystem = LogicalCoordinateSystem) const;

	void putByteArray(Multiply multiplied, Uint8ClampedArray*, const IntSize& sourceSize, const IntRect& sourceRect, const IntPoint& destPoint, CoordinateSystem = LogicalCoordinateSystem);

	void convertToLuminanceMask();

	String toDataURL(const String& mimeType, Optional<double> quality = Nullopt, CoordinateSystem = LogicalCoordinateSystem) const;
    Vector<uint8_t> toData(const String& mimeType, Optional<double> quality = Nullopt) const;
#if !USE(CG)
	ALWAYS_INLINE AffineTransform baseTransform() const { return AffineTransform(); }
	void transformColorSpace(ColorSpace srcColorSpace, ColorSpace dstColorSpace);
	void platformTransformColorSpace(const Vector<int>&);
#else
	AffineTransform baseTransform() const { return AffineTransform(1, 0, 0, -1, 0, internalSize().height()); }
#endif
#if ENABLE(3D_RENDERING)
	PlatformLayer* platformLayer();
#endif

	bool copyToPlatformTexture(GraphicsContext3D&, Platform3DObject, GC3Denum, bool, bool);

    // These functions are used when clamping the ImageBuffer which is created for filter, masker or clipper.
    static bool sizeNeedsClamping(const FloatSize&);
    static bool sizeNeedsClamping(const FloatSize&, FloatSize& scale);
    static FloatSize clampedSize(const FloatSize&);
    static FloatSize clampedSize(const FloatSize&, FloatSize& scale);
    static FloatRect clampedRect(const FloatRect&);

private:
#if USE(CG)
	NativeImagePtr copyNativeImage(BackingStoreCopy = CopyBackingStore) const;
#endif
	void clip(GraphicsContext*, const FloatRect&) const;

	void draw(GraphicsContext*, const FloatRect& destRect, const FloatRect& srcRect = FloatRect(0, 0, -1, -1), CompositeOperator = CompositeSourceOver, BlendMode = BlendModeNormal, bool useLowQualityScale = false);
	void drawPattern(GraphicsContext*, const FloatRect& srcRect, const AffineTransform& patternTransform, const FloatPoint& phase, const FloatSize& spacing, CompositeOperator, const FloatRect& destRect, BlendMode = BlendModeNormal);

	inline void genericConvertToLuminanceMask();

	friend class GraphicsContext;
	friend class GeneratedImage;
	friend class CrossfadeGeneratedImage;
	friend class GradientImage;
	friend class SVGResourceImage;

private:
	OwnPtr<ImageBufferData> m_data;
	IntSize m_size;
	IntSize m_logicalSize;
	float m_resolutionScale;
	OwnPtr<GraphicsContext> m_context;
	bool m_hasAlpha;

	// This constructor will place its success into the given out-variable
	// so that create() knows when it should return failure.
	ImageBuffer(const FloatSize&, float resolutionScale, ColorSpace, RenderingMode, LogGLMemoryError, bool& success);
	ImageBuffer(const FloatSize&, bool /*forceImageSurface*/, bool& success);
	ImageBuffer(const ImageBuffer& other, RenderingMode, LogGLMemoryError logGLMemoryError, bool& success);
};

#if USE(CG) || USE(SKIA)
String ImageDataToDataURL(const ImageData&, const String& mimeType, const double* quality);
#endif

} // namespace WebCore
