/*
 * Copyright (C) 2013 Apple Inc. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 *
 */

#ifndef LogicalSelectionOffsetCaches_h
#define LogicalSelectionOffsetCaches_h

#include "RenderBlock.h"

namespace WebCore {

// FIXME: share code with RenderObject::container().
static inline bool isContainingBlockCandidateForAbsolutelyPositionedObject(RenderElement* object)
{
	// FIXME: hasTransformRelatedProperty() includes preserves3D() check, but this may need to change: https://www.w3.org/Bugs/Public/show_bug.cgi?id=27566
	return object->style()->position() != StaticPosition
		|| (object->isRenderBlock() && object->hasTransformRelatedProperty())
#if ENABLE(SVG)
        || object->isSVGForeignObject()
#endif
        || object->isRenderView();
}

static inline bool isNonRenderBlockInline(RenderObject* object)
{
    return (object->isInline() && !object->isReplaced()) || !object->isRenderBlock();
}

// FIXME: share code with RenderObject::container().
static inline RenderElement* containingBlockForFixedPosition(RenderElement* parent)
{
	RenderElement* object = parent;
    while (object && !object->canContainFixedPositionObjects())
        object = object->parent();
    ASSERT(!object || !object->isAnonymousBlock());
    return object;
}

static inline RenderElement* containingBlockForAbsolutePosition(RenderElement* parent)
{
	RenderElement* object = parent;
    while (object && !isContainingBlockCandidateForAbsolutelyPositionedObject(object))
        object = object->parent();
    
    // For a relatively positioned inline, return its nearest non-anonymous containing block,
    // not the inline itself, to avoid having a positioned objects list in all RenderInlines
    // and use RenderBlock* as RenderObject::containingBlock's return type.
    // Use RenderBlock::container() to obtain the inline.
    if (object && object->isRenderInline())
        object = object->containingBlock();
    
    while (object && object->isAnonymousBlock())
        object = object->containingBlock();
    
    return object;
}

static inline RenderElement* containingBlockForObjectInFlow(RenderElement* parent)
{
	RenderElement* object = parent;
    while (object && isNonRenderBlockInline(object))
        object = object->parent();
    return object;
}

class LogicalSelectionOffsetCaches {
public:
    class ContainingBlockInfo {
    public:
        ContainingBlockInfo()
            : m_block(0)
            , m_cache(0)
            , m_hasFloatsOrFlowThreads(false)
            , m_cachedLogicalLeftSelectionOffset(false)
            , m_cachedLogicalRightSelectionOffset(false)
        { }

        void setBlock(RenderBlock* block, const LogicalSelectionOffsetCaches* cache)
        {
            m_block = block;
            m_hasFloatsOrFlowThreads = m_hasFloatsOrFlowThreads || m_block->containsFloats() || m_block->flowThreadContainingBlock();
            m_cache = cache;
            m_cachedLogicalLeftSelectionOffset = false;
            m_cachedLogicalRightSelectionOffset = false;
        }

        RenderBlock* block() const { return m_block; }
        const LogicalSelectionOffsetCaches* cache() const { return m_cache; }

        LayoutUnit logicalLeftSelectionOffset(RenderBlock* rootBlock, LayoutUnit position) const
        {
            ASSERT(m_cache);
            if (m_hasFloatsOrFlowThreads || !m_cachedLogicalLeftSelectionOffset) {
                m_cachedLogicalLeftSelectionOffset = true;
                m_logicalLeftSelectionOffset = m_block->logicalLeftSelectionOffset(rootBlock, position, *m_cache);
            } else
                ASSERT(m_logicalLeftSelectionOffset == m_block->logicalLeftSelectionOffset(rootBlock, position, *m_cache));
            return m_logicalLeftSelectionOffset;
        }

        LayoutUnit logicalRightSelectionOffset(RenderBlock* rootBlock, LayoutUnit position) const
        {
            ASSERT(m_cache);
            if (m_hasFloatsOrFlowThreads || !m_cachedLogicalRightSelectionOffset) {
                m_cachedLogicalRightSelectionOffset = true;
                m_logicalRightSelectionOffset = m_block->logicalRightSelectionOffset(rootBlock, position, *m_cache);
            } else
                ASSERT(m_logicalRightSelectionOffset == m_block->logicalRightSelectionOffset(rootBlock, position, *m_cache));
            return m_logicalRightSelectionOffset;
        }

    private:
        RenderBlock* m_block;
        const LogicalSelectionOffsetCaches* m_cache;
        bool m_hasFloatsOrFlowThreads : 1;
        mutable bool m_cachedLogicalLeftSelectionOffset : 1;
        mutable bool m_cachedLogicalRightSelectionOffset : 1;
        mutable LayoutUnit m_logicalLeftSelectionOffset;
        mutable LayoutUnit m_logicalRightSelectionOffset;
        
    };

    LogicalSelectionOffsetCaches(RenderBlock* rootBlock)
    {
        ASSERT(rootBlock->isSelectionRoot());
        RenderElement* parent = rootBlock->parent();

        // LogicalSelectionOffsetCaches should not be used on an orphaned tree.
        m_containingBlockForFixedPosition.setBlock(toRenderBlock(containingBlockForFixedPosition(parent)), 0);
        m_containingBlockForAbsolutePosition.setBlock(toRenderBlock(containingBlockForAbsolutePosition(parent)), 0);
        m_containingBlockForInflowPosition.setBlock(toRenderBlock(containingBlockForObjectInFlow(parent)), 0);
    }

    LogicalSelectionOffsetCaches(RenderBlock* block, const LogicalSelectionOffsetCaches& cache)
        : m_containingBlockForFixedPosition(cache.m_containingBlockForFixedPosition)
        , m_containingBlockForAbsolutePosition(cache.m_containingBlockForAbsolutePosition)
    {
        if (block->canContainFixedPositionObjects())
            m_containingBlockForFixedPosition.setBlock(block, &cache);

        if (isContainingBlockCandidateForAbsolutelyPositionedObject(block) && !block->isRenderInline() && !block->isAnonymousBlock())
            m_containingBlockForFixedPosition.setBlock(block, &cache);

        m_containingBlockForInflowPosition.setBlock(block, &cache);
    }

    const ContainingBlockInfo& containingBlockInfo(RenderBlock* block) const
    {
        EPosition position = block->style()->position();
        if (position == FixedPosition) {
            ASSERT(block->containingBlock() == m_containingBlockForFixedPosition.block());
            return m_containingBlockForFixedPosition;
        }
        if (position == AbsolutePosition) {
            ASSERT(block->containingBlock() == m_containingBlockForAbsolutePosition.block());
            return m_containingBlockForAbsolutePosition;
        }
        ASSERT(block->containingBlock() == m_containingBlockForInflowPosition.block());
        return m_containingBlockForInflowPosition;
    }

private:
    ContainingBlockInfo m_containingBlockForFixedPosition;
    ContainingBlockInfo m_containingBlockForAbsolutePosition;
    ContainingBlockInfo m_containingBlockForInflowPosition;
};

} // namespace WebCore

#endif // LogicalSelectionOffsetCaches_h
