/*
 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc. All rights reserved.
 * Copyright (C) 2008, 2010 Nokia Corporation and/or its subsidiary(-ies)
 * Copyright (C) 2007 Alp Toker <alp@atoker.com>
 * Copyright (C) 2008 Eric Seidel <eric@webkit.org>
 * Copyright (C) 2008 Dirk Schulze <krit@webkit.org>
 * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "config.h"
#include "CanvasRenderingContext2D.h"

#include "AffineTransform.h"
#include "CSSFontSelector.h"
#include "CSSParser.h"
#include "CSSPropertyNames.h"
#include "CachedImage.h"
#include "CanvasGradient.h"
#include "CanvasPattern.h"
#include "Console.h"
#include "DOMPath.h"
#include "ExceptionCode.h"
#include "FloatConversion.h"
#include "FloatQuad.h"
#include "FontCache.h"
#include "GraphicsContext.h"
#include "HTMLCanvasElement.h"
#include "HTMLImageElement.h"
#include "HTMLMediaElement.h"
#include "HTMLNames.h"
#include "HTMLVideoElement.h"
#include "ImageData.h"
#include "RenderElement.h"
#include "KURL.h"
#include "Page.h"
#include "RenderHTMLCanvas.h"
#include "RenderImage.h"
#include "SecurityOrigin.h"
#include "Settings.h"
#include "StrokeStyleApplier.h"
#include "StylePropertySet.h"
#include "StyleResolver.h"
#include "TextMetrics.h"
#include "TextRun.h"

#if USE(ACCELERATED_COMPOSITING)
#include "RenderLayer.h"
#endif

#include <runtime/Uint8ClampedArray.h>

#include <wtf/CheckedArithmetic.h>
#include <wtf/MathExtras.h>
#include <wtf/OwnPtr.h>
#include <wtf/UnusedParam.h>
#include <wtf/text/StringBuilder.h>

#if USE(CG)
#include <ApplicationServices/ApplicationServices.h>
#endif

using namespace std;

namespace WebCore {

using namespace HTMLNames;

static const int defaultFontSize = 10;
static const char* const defaultFontFamily = "sans-serif";
static const char* const defaultFont = "10px sans-serif";

namespace
{
class CanvasStrokeStyleApplier : public StrokeStyleApplier {
public:
    CanvasStrokeStyleApplier(CanvasRenderingContext2D* canvasContext)
        : m_canvasContext(canvasContext)
    {
    }

    virtual void strokeStyle(GraphicsContext* c)
    {
        c->setStrokeThickness(m_canvasContext->lineWidth());
        c->setLineCap(m_canvasContext->getLineCap());
        c->setLineJoin(m_canvasContext->getLineJoin());
        c->setMiterLimit(m_canvasContext->miterLimit());
        const Vector<float>& lineDash = m_canvasContext->getLineDash();
        DashArray convertedLineDash(lineDash.size());
        for (size_t i = 0; i < lineDash.size(); ++i)
            convertedLineDash[i] = static_cast<DashArrayElement>(lineDash[i]);
        c->setLineDash(convertedLineDash, m_canvasContext->lineDashOffset());
    }

private:
    CanvasRenderingContext2D* m_canvasContext;
};
}

CanvasRenderingContext2D::CanvasRenderingContext2D(HTMLCanvasElement* canvas, bool usesCSSCompatibilityParseMode, bool usesDashboardCompatibilityMode)
    : CanvasRenderingContext(canvas)
    , m_stateStack(1)
    , m_unrealizedSaveCount(0)
    , m_usesCSSCompatibilityParseMode(usesCSSCompatibilityParseMode)
#if ENABLE(DASHBOARD_SUPPORT)
    , m_usesDashboardCompatibilityMode(usesDashboardCompatibilityMode)
#endif
{
#if !ENABLE(DASHBOARD_SUPPORT)
    ASSERT_UNUSED(usesDashboardCompatibilityMode, !usesDashboardCompatibilityMode);
#endif
}

void CanvasRenderingContext2D::unwindStateStack()
{
    // Ensure that the state stack in the ImageBuffer's context
    // is cleared before destruction, to avoid assertions in the
    // GraphicsContext dtor.
    if (size_t stackSize = m_stateStack.size()) {
        if (GraphicsContext* context = canvas()->existingDrawingContext()) {
            while (--stackSize)
                context->restore();
        }
    }
}

CanvasRenderingContext2D::~CanvasRenderingContext2D()
{
#if !ASSERT_DISABLED
    unwindStateStack();
#endif
}

bool CanvasRenderingContext2D::isAccelerated() const
{
#if USE(IOSURFACE_CANVAS_BACKING_STORE) || ENABLE(ACCELERATED_2D_CANVAS)
    if (!canvas()->hasCreatedImageBuffer())
        return false;
    GraphicsContext* context = drawingContext();
    return context && context->isAcceleratedContext();
#else
    return false;
#endif
}

void CanvasRenderingContext2D::reset()
{
    unwindStateStack();
    m_stateStack.resize(1);
    m_stateStack.first() = State();
    m_path.clear();
    m_unrealizedSaveCount = 0;
}

CanvasRenderingContext2D::State::State()
    : m_strokeStyle(Color::black)
    , m_fillStyle(Color::black)
    , m_lineWidth(1)
    , m_lineCap(ButtCap)
    , m_lineJoin(MiterJoin)
    , m_miterLimit(10)
    , m_shadowBlur(0)
    , m_shadowColor(Color::transparent)
    , m_globalAlpha(1)
    , m_globalComposite(CompositeSourceOver)
	, m_globalBlend(BlendModeNormal)
    , m_hasInvertibleTransform(true)
    , m_lineDashOffset(0)
    , m_imageSmoothingEnabled(true)
    , m_textAlign(StartTextAlign)
    , m_textBaseline(AlphabeticTextBaseline)
    , m_unparsedFont(defaultFont)
{
}

CanvasRenderingContext2D::State::State(const State& other)
    : m_unparsedStrokeColor(other.m_unparsedStrokeColor)
    , m_unparsedFillColor(other.m_unparsedFillColor)
    , m_strokeStyle(other.m_strokeStyle)
    , m_fillStyle(other.m_fillStyle)
    , m_lineWidth(other.m_lineWidth)
    , m_lineCap(other.m_lineCap)
    , m_lineJoin(other.m_lineJoin)
    , m_miterLimit(other.m_miterLimit)
    , m_shadowOffset(other.m_shadowOffset)
    , m_shadowBlur(other.m_shadowBlur)
    , m_shadowColor(other.m_shadowColor)
    , m_globalAlpha(other.m_globalAlpha)
    , m_globalComposite(other.m_globalComposite)
	, m_globalBlend(other.m_globalBlend)
    , m_transform(other.m_transform)
    , m_hasInvertibleTransform(other.m_hasInvertibleTransform)
    , m_lineDashOffset(other.m_lineDashOffset)
    , m_imageSmoothingEnabled(other.m_imageSmoothingEnabled)
    , m_textAlign(other.m_textAlign)
    , m_textBaseline(other.m_textBaseline)
    , m_unparsedFont(other.m_unparsedFont)
    , m_font(other.m_font)
{
}

CanvasRenderingContext2D::State& CanvasRenderingContext2D::State::operator=(const State& other)
{
    if (this == &other)
        return *this;

    m_unparsedStrokeColor = other.m_unparsedStrokeColor;
    m_unparsedFillColor = other.m_unparsedFillColor;
    m_strokeStyle = other.m_strokeStyle;
    m_fillStyle = other.m_fillStyle;
    m_lineWidth = other.m_lineWidth;
    m_lineCap = other.m_lineCap;
    m_lineJoin = other.m_lineJoin;
    m_miterLimit = other.m_miterLimit;
    m_shadowOffset = other.m_shadowOffset;
    m_shadowBlur = other.m_shadowBlur;
    m_shadowColor = other.m_shadowColor;
    m_globalAlpha = other.m_globalAlpha;
    m_globalComposite = other.m_globalComposite;
    m_globalBlend = other.m_globalBlend;
    m_transform = other.m_transform;
    m_hasInvertibleTransform = other.m_hasInvertibleTransform;
    m_imageSmoothingEnabled = other.m_imageSmoothingEnabled;
    m_textAlign = other.m_textAlign;
    m_textBaseline = other.m_textBaseline;
    m_unparsedFont = other.m_unparsedFont;
    m_font = other.m_font;

    return *this;
}

CanvasRenderingContext2D::FontProxy::~FontProxy()
{
    if (realized())
        m_font.fontSelector()->unregisterForInvalidationCallbacks(this);
}

CanvasRenderingContext2D::FontProxy::FontProxy(const FontProxy& other)
    : m_font(other.m_font)
{
    if (realized())
        m_font.fontSelector()->registerForInvalidationCallbacks(this);
}

CanvasRenderingContext2D::FontProxy& CanvasRenderingContext2D::FontProxy::operator=(const FontProxy& other)
{
    if (realized())
        m_font.fontSelector()->unregisterForInvalidationCallbacks(this);

    m_font = other.m_font;

    if (realized())
        m_font.fontSelector()->registerForInvalidationCallbacks(this);

    return *this;
}

inline void CanvasRenderingContext2D::FontProxy::update(FontSelector* selector)
{
    ASSERT(&selector == m_font.fontSelector()); // This is an invariant. We should only ever be registered for callbacks on m_font.m_fonts.m_fontSelector.
    if (realized())
        m_font.fontSelector()->unregisterForInvalidationCallbacks(this);
    m_font.update(selector);
    if (realized())
        m_font.fontSelector()->registerForInvalidationCallbacks(this);
    ASSERT(&selector == m_font.fontSelector());
}

void CanvasRenderingContext2D::FontProxy::fontsNeedUpdate(FontSelector* selector)
{
    ASSERT_ARG(selector, &selector == m_font.fontSelector());
    ASSERT(realized());

    update(selector);
}

inline void CanvasRenderingContext2D::FontProxy::initialize(FontSelector* fontSelector, RenderStyle* newStyle)
{
    // Beware! m_font.fontSelector() might not point to document.fontSelector()!
    ASSERT(newStyle->font().fontSelector() == fontSelector);
    if (realized())
        m_font.fontSelector()->unregisterForInvalidationCallbacks(this);
    m_font = newStyle->font();
    m_font.update(fontSelector);
    ASSERT(fontSelector == m_font.fontSelector());
    m_font.fontSelector()->registerForInvalidationCallbacks(this);
}

inline FontMetrics CanvasRenderingContext2D::FontProxy::fontMetrics() const
{
    return m_font.fontMetrics();
}

inline const FontDescription& CanvasRenderingContext2D::FontProxy::fontDescription() const
{
    return m_font.fontDescription();
}

inline float CanvasRenderingContext2D::FontProxy::width(const TextRun& textRun) const
{
    return m_font.width(textRun);
}

inline void CanvasRenderingContext2D::FontProxy::drawBidiText(GraphicsContext& context, const TextRun& run, const FloatPoint& point) const
{
    context.drawBidiText(m_font, run, point);
}

void CanvasRenderingContext2D::realizeSavesLoop()
{
    ASSERT(m_unrealizedSaveCount);
    ASSERT(m_stateStack.size() >= 1);
    GraphicsContext* context = drawingContext();
    do {
        m_stateStack.append(state());
        if (context)
            context->save();
    } while (--m_unrealizedSaveCount);
}

void CanvasRenderingContext2D::restore()
{
    if (m_unrealizedSaveCount) {
        --m_unrealizedSaveCount;
        return;
    }
    ASSERT(m_stateStack.size() >= 1);
    if (m_stateStack.size() <= 1)
        return;
    m_path.transform(state().m_transform);
    m_stateStack.removeLast();
    m_path.transform(state().m_transform.inverse());
    GraphicsContext* c = drawingContext();
    if (!c)
        return;
    c->restore();
}

void CanvasRenderingContext2D::setStrokeStyle(CanvasStyle style)
{
    if (!style.isValid())
        return;

    if (state().m_strokeStyle.isValid() && state().m_strokeStyle.isEquivalentColor(style))
        return;

    if (style.isCurrentColor()) {
        if (style.hasOverrideAlpha())
            style = CanvasStyle(colorWithOverrideAlpha(currentColor(canvas()), style.overrideAlpha()));
        else
            style = CanvasStyle(currentColor(canvas()));
    } else
        checkOrigin(style.canvasPattern());

    realizeSaves();
    State& state = modifiableState();
    state.m_strokeStyle = style;
    GraphicsContext* c = drawingContext();
    if (!c)
        return;
    state.m_strokeStyle.applyStrokeColor(c);
    state.m_unparsedStrokeColor = String();
}

void CanvasRenderingContext2D::setFillStyle(CanvasStyle style)
{
    if (!style.isValid())
        return;

    if (state().m_fillStyle.isValid() && state().m_fillStyle.isEquivalentColor(style))
        return;

    if (style.isCurrentColor()) {
        if (style.hasOverrideAlpha())
            style = CanvasStyle(colorWithOverrideAlpha(currentColor(canvas()), style.overrideAlpha()));
        else
            style = CanvasStyle(currentColor(canvas()));
    } else
        checkOrigin(style.canvasPattern());

    realizeSaves();
    State& state = modifiableState();
    state.m_fillStyle = style;
    GraphicsContext* c = drawingContext();
    if (!c)
        return;
    state.m_fillStyle.applyFillColor(c);
    state.m_unparsedFillColor = String();
}

float CanvasRenderingContext2D::lineWidth() const
{
    return state().m_lineWidth;
}

void CanvasRenderingContext2D::setLineWidth(float width)
{
    if (!(isfinite(width) && width > 0))
        return;
    if (state().m_lineWidth == width)
        return;
    realizeSaves();
    modifiableState().m_lineWidth = width;
    GraphicsContext* c = drawingContext();
    if (!c)
        return;
    c->setStrokeThickness(width);
}

String CanvasRenderingContext2D::lineCap() const
{
    return lineCapName(state().m_lineCap);
}

void CanvasRenderingContext2D::setLineCap(const String& s)
{
    LineCap cap;
    if (!parseLineCap(s, cap))
        return;
    if (state().m_lineCap == cap)
        return;
    realizeSaves();
    modifiableState().m_lineCap = cap;
    GraphicsContext* c = drawingContext();
    if (!c)
        return;
    c->setLineCap(cap);
}

String CanvasRenderingContext2D::lineJoin() const
{
    return lineJoinName(state().m_lineJoin);
}

void CanvasRenderingContext2D::setLineJoin(const String& s)
{
    LineJoin join;
    if (!parseLineJoin(s, join))
        return;
    if (state().m_lineJoin == join)
        return;
    realizeSaves();
    modifiableState().m_lineJoin = join;
    GraphicsContext* c = drawingContext();
    if (!c)
        return;
    c->setLineJoin(join);
}

float CanvasRenderingContext2D::miterLimit() const
{
    return state().m_miterLimit;
}

void CanvasRenderingContext2D::setMiterLimit(float limit)
{
    if (!(isfinite(limit) && limit > 0))
        return;
    if (state().m_miterLimit == limit)
        return;
    realizeSaves();
    modifiableState().m_miterLimit = limit;
    GraphicsContext* c = drawingContext();
    if (!c)
        return;
    c->setMiterLimit(limit);
}

float CanvasRenderingContext2D::shadowOffsetX() const
{
    return state().m_shadowOffset.width();
}

void CanvasRenderingContext2D::setShadowOffsetX(float x)
{
    if (!isfinite(x))
        return;
    if (state().m_shadowOffset.width() == x)
        return;
    realizeSaves();
    modifiableState().m_shadowOffset.setWidth(x);
    applyShadow();
}

float CanvasRenderingContext2D::shadowOffsetY() const
{
    return state().m_shadowOffset.height();
}

void CanvasRenderingContext2D::setShadowOffsetY(float y)
{
    if (!isfinite(y))
        return;
    if (state().m_shadowOffset.height() == y)
        return;
    realizeSaves();
    modifiableState().m_shadowOffset.setHeight(y);
    applyShadow();
}

float CanvasRenderingContext2D::shadowBlur() const
{
    return state().m_shadowBlur;
}

void CanvasRenderingContext2D::setShadowBlur(float blur)
{
    if (!(isfinite(blur) && blur >= 0))
        return;
    if (state().m_shadowBlur == blur)
        return;
    realizeSaves();
    modifiableState().m_shadowBlur = blur;
    applyShadow();
}

String CanvasRenderingContext2D::shadowColor() const
{
    return Color(state().m_shadowColor).serialized();
}

void CanvasRenderingContext2D::setShadowColor(const String& color)
{
    RGBA32 rgba;
    if (!parseColorOrCurrentColor(rgba, color, canvas()))
        return;
    if (state().m_shadowColor == rgba)
        return;
    realizeSaves();
    modifiableState().m_shadowColor = rgba;
    applyShadow();
}

const Vector<float>& CanvasRenderingContext2D::getLineDash() const
{
    return state().m_lineDash;
}

static bool lineDashSequenceIsValid(const Vector<float>& dash)
{
    for (size_t i = 0; i < dash.size(); i++) {
        if (!isfinite(dash[i]) || dash[i] < 0)
            return false;
    }
    return true;
}

void CanvasRenderingContext2D::setLineDash(const Vector<float>& dash)
{
    if (!lineDashSequenceIsValid(dash))
        return;

    realizeSaves();
    modifiableState().m_lineDash = dash;
    // Spec requires the concatenation of two copies the dash list when the
    // number of elements is odd
    if (dash.size() % 2)
        modifiableState().m_lineDash.append(dash);

    applyLineDash();
}

void CanvasRenderingContext2D::setWebkitLineDash(const Vector<float>& dash)
{
    if (!lineDashSequenceIsValid(dash))
        return;

    realizeSaves();
    modifiableState().m_lineDash = dash;

    applyLineDash();
}

float CanvasRenderingContext2D::lineDashOffset() const
{
    return state().m_lineDashOffset;
}

void CanvasRenderingContext2D::setLineDashOffset(float offset)
{
    if (!isfinite(offset) || state().m_lineDashOffset == offset)
        return;

    realizeSaves();
    modifiableState().m_lineDashOffset = offset;
    applyLineDash();
}

float CanvasRenderingContext2D::webkitLineDashOffset() const
{
    return lineDashOffset();
}

void CanvasRenderingContext2D::setWebkitLineDashOffset(float offset)
{
    setLineDashOffset(offset);
}

void CanvasRenderingContext2D::applyLineDash() const
{
    GraphicsContext* c = drawingContext();
    if (!c)
        return;
    DashArray convertedLineDash(state().m_lineDash.size());
    for (size_t i = 0; i < state().m_lineDash.size(); ++i)
        convertedLineDash[i] = static_cast<DashArrayElement>(state().m_lineDash[i]);
    c->setLineDash(convertedLineDash, state().m_lineDashOffset);
}

float CanvasRenderingContext2D::globalAlpha() const
{
    return state().m_globalAlpha;
}

void CanvasRenderingContext2D::setGlobalAlpha(float alpha)
{
    if (!(alpha >= 0 && alpha <= 1))
        return;
    if (state().m_globalAlpha == alpha)
        return;
    realizeSaves();
    modifiableState().m_globalAlpha = alpha;
    GraphicsContext* c = drawingContext();
    if (!c)
        return;
    c->setAlpha(alpha);
}

String CanvasRenderingContext2D::globalCompositeOperation() const
{
    return compositeOperatorName(state().m_globalComposite, state().m_globalBlend);
}

void CanvasRenderingContext2D::setGlobalCompositeOperation(const String& operation)
{
    CompositeOperator op = CompositeSourceOver;
    BlendMode blendMode = BlendModeNormal;
    if (!parseCompositeAndBlendOperator(operation, op, blendMode))
        return;
    if ((state().m_globalComposite == op) && (state().m_globalBlend == blendMode))
		return;
    realizeSaves();
    modifiableState().m_globalComposite = op;
    modifiableState().m_globalBlend = blendMode;
    GraphicsContext* c = drawingContext();
    if (!c)
        return;
    c->setCompositeOperation(op, blendMode);
}

void CanvasRenderingContext2D::scale(float sx, float sy)
{
    GraphicsContext* c = drawingContext();
    if (!c)
        return;
    if (!state().m_hasInvertibleTransform)
        return;

    if (!isfinite(sx) | !isfinite(sy))
        return;

    AffineTransform newTransform = state().m_transform;
    newTransform.scaleNonUniform(sx, sy);
    if (state().m_transform == newTransform)
        return;

    realizeSaves();

    if (!newTransform.isInvertible()) {
        modifiableState().m_hasInvertibleTransform = false;
        return;
    }

    modifiableState().m_transform = newTransform;
    c->scale(FloatSize(sx, sy));
    m_path.transform(AffineTransform().scaleNonUniform(1.0 / sx, 1.0 / sy));
}

void CanvasRenderingContext2D::rotate(float angleInRadians)
{
    GraphicsContext* c = drawingContext();
    if (!c)
        return;
    if (!state().m_hasInvertibleTransform)
        return;

    if (!isfinite(angleInRadians))
        return;

    AffineTransform newTransform = state().m_transform;
    newTransform.rotate(angleInRadians / piDouble * 180.0);
    if (state().m_transform == newTransform)
        return;

    realizeSaves();

    if (!newTransform.isInvertible()) {
        modifiableState().m_hasInvertibleTransform = false;
        return;
    }

    modifiableState().m_transform = newTransform;
    c->rotate(angleInRadians);
    m_path.transform(AffineTransform().rotate(-angleInRadians / piDouble * 180.0));
}

void CanvasRenderingContext2D::translate(float tx, float ty)
{
    GraphicsContext* c = drawingContext();
    if (!c)
        return;
    if (!state().m_hasInvertibleTransform)
        return;

    if (!isfinite(tx) | !isfinite(ty))
        return;

    AffineTransform newTransform = state().m_transform;
    newTransform.translate(tx, ty);
    if (state().m_transform == newTransform)
        return;

    realizeSaves();

    if (!newTransform.isInvertible()) {
        modifiableState().m_hasInvertibleTransform = false;
        return;
    }

    modifiableState().m_transform = newTransform;
    c->translate(tx, ty);
    m_path.transform(AffineTransform().translate(-tx, -ty));
}

void CanvasRenderingContext2D::transform(float m11, float m12, float m21, float m22, float dx, float dy)
{
    GraphicsContext* c = drawingContext();
    if (!c)
        return;
    if (!state().m_hasInvertibleTransform)
        return;

    if (!isfinite(m11) | !isfinite(m21) | !isfinite(dx) | !isfinite(m12) | !isfinite(m22) | !isfinite(dy))
        return;

    AffineTransform transform(m11, m12, m21, m22, dx, dy);
    AffineTransform newTransform = state().m_transform * transform;
    if (state().m_transform == newTransform)
        return;

    realizeSaves();

    if (!newTransform.isInvertible()) {
        modifiableState().m_hasInvertibleTransform = false;
        return;
    }

    modifiableState().m_transform = newTransform;
    c->concatCTM(transform);
    m_path.transform(transform.inverse());
}

void CanvasRenderingContext2D::setTransform(float m11, float m12, float m21, float m22, float dx, float dy)
{
    GraphicsContext* c = drawingContext();
    if (!c)
        return;

    if (!isfinite(m11) | !isfinite(m21) | !isfinite(dx) | !isfinite(m12) | !isfinite(m22) | !isfinite(dy))
        return;

    AffineTransform ctm = state().m_transform;
    if (!ctm.isInvertible())
        return;

    realizeSaves();
    
    c->setCTM(canvas()->baseTransform());
    modifiableState().m_transform = AffineTransform();
    m_path.transform(ctm);

    modifiableState().m_hasInvertibleTransform = true;
    transform(m11, m12, m21, m22, dx, dy);
}

void CanvasRenderingContext2D::setStrokeColor(const String& color)
{
    if (color == state().m_unparsedStrokeColor)
        return;
    realizeSaves();
    setStrokeStyle(CanvasStyle::createFromString(color, canvas()->document()));
    modifiableState().m_unparsedStrokeColor = color;
}

void CanvasRenderingContext2D::setStrokeColor(float grayLevel)
{
    if (state().m_strokeStyle.isValid() && state().m_strokeStyle.isEquivalentRGBA(grayLevel, grayLevel, grayLevel, 1.0f))
        return;
    setStrokeStyle(CanvasStyle(grayLevel, 1.0f));
}

void CanvasRenderingContext2D::setStrokeColor(const String& color, float alpha)
{
    setStrokeStyle(CanvasStyle::createFromStringWithOverrideAlpha(color, alpha));
}

void CanvasRenderingContext2D::setStrokeColor(float grayLevel, float alpha)
{
    if (state().m_strokeStyle.isValid() && state().m_strokeStyle.isEquivalentRGBA(grayLevel, grayLevel, grayLevel, alpha))
        return;
    setStrokeStyle(CanvasStyle(grayLevel, alpha));
}

void CanvasRenderingContext2D::setStrokeColor(float r, float g, float b, float a)
{
    if (state().m_strokeStyle.isValid() && state().m_strokeStyle.isEquivalentRGBA(r, g, b, a))
        return;
    setStrokeStyle(CanvasStyle(r, g, b, a));
}

void CanvasRenderingContext2D::setStrokeColor(float c, float m, float y, float k, float a)
{
    if (state().m_strokeStyle.isValid() && state().m_strokeStyle.isEquivalentCMYKA(c, m, y, k, a))
        return;
    setStrokeStyle(CanvasStyle(c, m, y, k, a));
}

void CanvasRenderingContext2D::setFillColor(float grayLevel)
{
    if (state().m_fillStyle.isValid() && state().m_fillStyle.isEquivalentRGBA(grayLevel, grayLevel, grayLevel, 1.0f))
        return;
    setFillStyle(CanvasStyle(grayLevel, 1.0f));
}

void CanvasRenderingContext2D::setFillColor(const String& color, Optional<float> alpha)
{
	if(alpha) {
		setFillStyle(CanvasStyle::createFromStringWithOverrideAlpha(color, alpha));
		return;
	}

    if (color == state().m_unparsedFillColor)
        return;

    realizeSaves();
    setFillStyle(CanvasStyle::createFromString(color, canvas()->document()));
    modifiableState().m_unparsedFillColor = color;
}

void CanvasRenderingContext2D::setFillColor(float grayLevel, float alpha)
{
    if (state().m_fillStyle.isValid() && state().m_fillStyle.isEquivalentRGBA(grayLevel, grayLevel, grayLevel, alpha))
        return;
    setFillStyle(CanvasStyle(grayLevel, alpha));
}

void CanvasRenderingContext2D::setFillColor(float r, float g, float b, float a)
{
    if (state().m_fillStyle.isValid() && state().m_fillStyle.isEquivalentRGBA(r, g, b, a))
        return;
    setFillStyle(CanvasStyle(r, g, b, a));
}

void CanvasRenderingContext2D::setFillColor(float c, float m, float y, float k, float a)
{
    if (state().m_fillStyle.isValid() && state().m_fillStyle.isEquivalentCMYKA(c, m, y, k, a))
        return;
    setFillStyle(CanvasStyle(c, m, y, k, a));
}

void CanvasRenderingContext2D::beginPath()
{
    m_path.clear();
}

static bool validateRectForCanvas(float& x, float& y, float& width, float& height)
{
    if (!isfinite(x) | !isfinite(y) | !isfinite(width) | !isfinite(height))
        return false;

    if (!width && !height)
        return false;

    if (width < 0) {
        width = -width;
        x -= width;
    }

    if (height < 0) {
        height = -height;
        y -= height;
    }

    return true;
}

#if ENABLE(DASHBOARD_SUPPORT)
void CanvasRenderingContext2D::clearPathForDashboardBackwardCompatibilityMode()
{
    if (m_usesDashboardCompatibilityMode)
        m_path.clear();
}
#endif

static bool isFullCanvasCompositeMode(CompositeOperator op)
{
    // See 4.8.11.1.3 Compositing
    // CompositeSourceAtop and CompositeDestinationOut are not listed here as the platforms already
    // implement the specification's behavior.
    return op == CompositeSourceIn || op == CompositeSourceOut || op == CompositeDestinationIn || op == CompositeDestinationAtop;
}

static bool parseWinding(const String& windingRuleString, CanvasWindingRule& winding)
{
    if (windingRuleString == "nonzero")
        winding = CanvasWindingRule::Nonzero;
    else if (windingRuleString == "evenodd")
        winding = CanvasWindingRule::Evenodd;
    else
        return false;

    return true;
}

void CanvasRenderingContext2D::fill(const String& windingRuleString)
{
	CanvasWindingRule winding;
    if (!parseWinding(windingRuleString, winding))
        return;
    fillInternal(m_path, winding);

#if ENABLE(DASHBOARD_SUPPORT)
    clearPathForDashboardBackwardCompatibilityMode();
#endif
}

void CanvasRenderingContext2D::stroke()
{
    strokeInternal(m_path);

#if ENABLE(DASHBOARD_SUPPORT)
    clearPathForDashboardBackwardCompatibilityMode();
#endif
}

void CanvasRenderingContext2D::clip(const String& windingRuleString)
{
	CanvasWindingRule winding;
    if (!parseWinding(windingRuleString, winding))
        return;
    clipInternal(m_path, winding);

#if ENABLE(DASHBOARD_SUPPORT)
    clearPathForDashboardBackwardCompatibilityMode();
#endif
}

#if ENABLE(CANVAS_PATH)
void CanvasRenderingContext2D::fill(DOMPath* path, const String& windingRuleString)
{
	CanvasWindingRule winding;
    if (!parseWinding(windingRuleString, winding))
        return;
    fillInternal(path->path(), winding);
}

void CanvasRenderingContext2D::stroke(DOMPath* path)
{
    strokeInternal(path->path());
}

void CanvasRenderingContext2D::clip(DOMPath* path, const String& windingRuleString)
{
	CanvasWindingRule winding;
    if (!parseWinding(windingRuleString, winding))
        return;
    clipInternal(path->path(), winding);
}
#endif

void CanvasRenderingContext2D::fillInternal(const Path& path, CanvasWindingRule winding)
{
    GraphicsContext* c = drawingContext();
    if (!c)
        return;
    if (!state().m_hasInvertibleTransform)
        return;

    // If gradient size is zero, then paint nothing.
    Gradient* gradient = c->fillGradient();
    if (gradient && gradient->isZeroSize())
        return;

    if (!path.isEmpty()) {
        WindRule windRule = c->fillRule();
        c->setFillRule(static_cast<WindRule>(winding));

        if (isFullCanvasCompositeMode(state().m_globalComposite)) {
            beginCompositeLayer();
            c->fillPath(path);
            endCompositeLayer();
            didDrawEntireCanvas();
        } else if (state().m_globalComposite == CompositeCopy) {
            clearCanvas();
            c->fillPath(path);
            didDrawEntireCanvas();
        } else {
            c->fillPath(path);
            didDraw(path.fastBoundingRect());
        }

        c->setFillRule(windRule);
    }
}

void CanvasRenderingContext2D::strokeInternal(const Path& path)
{
    GraphicsContext* c = drawingContext();
    if (!c)
        return;
    if (!state().m_hasInvertibleTransform)
        return;

    // If gradient size is zero, then paint nothing.
    Gradient* gradient = c->strokeGradient();
    if (gradient && gradient->isZeroSize())
        return;

    if (!path.isEmpty()) {
        if (isFullCanvasCompositeMode(state().m_globalComposite)) {
            beginCompositeLayer();
            c->strokePath(path);
            endCompositeLayer();
            didDrawEntireCanvas();
        } else if (state().m_globalComposite == CompositeCopy) {
            clearCanvas();
            c->strokePath(path);
            didDrawEntireCanvas();
        } else {
            FloatRect dirtyRect = path.fastBoundingRect();
            inflateStrokeRect(dirtyRect);
            c->strokePath(path);
            didDraw(dirtyRect);
        }
    }
}

void CanvasRenderingContext2D::clipInternal(const Path& path, CanvasWindingRule winding)
{
    GraphicsContext* c = drawingContext();
    if (!c)
        return;
    if (!state().m_hasInvertibleTransform)
        return;
    realizeSaves();
    c->canvasClip(path, static_cast<WindRule>(winding));
}

void CanvasRenderingContext2D::beginCompositeLayer()
{
#if !USE(CAIRO)
    drawingContext()->beginTransparencyLayer(1);
#endif
}

void CanvasRenderingContext2D::endCompositeLayer()
{
#if !USE(CAIRO)
    drawingContext()->endTransparencyLayer();
#endif
}

bool CanvasRenderingContext2D::isPointInPath(const float x, const float y, CanvasWindingRule winding)
{
    GraphicsContext* c = drawingContext();
    if (!c)
        return false;
    if (!state().m_hasInvertibleTransform)
        return false;

    FloatPoint point(x, y);
    AffineTransform ctm = state().m_transform;
    FloatPoint transformedPoint = ctm.inverse().mapPoint(point);
    if (!isfinite(transformedPoint.x()) || !isfinite(transformedPoint.y()))
        return false;
    return m_path.contains(transformedPoint, static_cast<WindRule>(winding));
}

bool CanvasRenderingContext2D::isPointInPath(const float x, const float y, const String& windingRuleString)
{
	CanvasWindingRule winding;
    if (!parseWinding(windingRuleString, winding))
        return false;
	return isPointInPath(x, y, winding);
}

bool CanvasRenderingContext2D::isPointInStroke(const float x, const float y)
{
    GraphicsContext* c = drawingContext();
    if (!c)
        return false;
    if (!state().m_hasInvertibleTransform)
        return false;

    FloatPoint point(x, y);
    AffineTransform ctm = state().m_transform;
    FloatPoint transformedPoint = ctm.inverse().mapPoint(point);
    if (!isfinite(transformedPoint.x()) || !isfinite(transformedPoint.y()))
        return false;

    CanvasStrokeStyleApplier applier(this);
    return m_path.strokeContains(&applier, transformedPoint);
}

void CanvasRenderingContext2D::clearRect(float x, float y, float width, float height)
{
    if (!validateRectForCanvas(x, y, width, height))
        return;
    GraphicsContext* context = drawingContext();
    if (!context)
        return;
    if (!state().m_hasInvertibleTransform)
        return;
    FloatRect rect(x, y, width, height);

    bool saved = false;
    if (shouldDrawShadows()) {
        context->save();
        saved = true;
        context->setLegacyShadow(FloatSize(), 0, Color::transparent);
    }
    if (state().m_globalAlpha != 1) {
        if (!saved) {
            context->save();
            saved = true;
        }
        context->setAlpha(1);
    }
    if (state().m_globalComposite != CompositeSourceOver) {
        if (!saved) {
            context->save();
            saved = true;
        }
        context->setCompositeOperation(CompositeSourceOver);
    }
    context->clearRect(rect);
    if (saved)
        context->restore();
    didDraw(rect);
}

void CanvasRenderingContext2D::fillRect(float x, float y, float width, float height)
{
    if (!validateRectForCanvas(x, y, width, height))
        return;

    GraphicsContext* c = drawingContext();
    if (!c)
        return;
    if (!state().m_hasInvertibleTransform)
        return;

    // from the HTML5 Canvas spec:
    // If x0 = x1 and y0 = y1, then the linear gradient must paint nothing
    // If x0 = x1 and y0 = y1 and r0 = r1, then the radial gradient must paint nothing
    Gradient* gradient = c->fillGradient();
    if (gradient && gradient->isZeroSize())
        return;

    FloatRect rect(x, y, width, height);

    if (rectContainsCanvas(rect)) {
        c->fillRect(rect);
        didDrawEntireCanvas();
    } else if (isFullCanvasCompositeMode(state().m_globalComposite)) {
        beginCompositeLayer();
        c->fillRect(rect);
        endCompositeLayer();
        didDrawEntireCanvas();
    } else if (state().m_globalComposite == CompositeCopy) {
        clearCanvas();
        c->fillRect(rect);
        didDrawEntireCanvas();
    } else {
        c->fillRect(rect);
        didDraw(rect);
    }
}

void CanvasRenderingContext2D::strokeRect(float x, float y, float width, float height)
{
    if (!validateRectForCanvas(x, y, width, height))
        return;

    GraphicsContext* c = drawingContext();
    if (!c)
        return;
    if (!state().m_hasInvertibleTransform)
        return;
    if (!(state().m_lineWidth >= 0))
        return;

    // If gradient size is zero, then paint nothing.
    Gradient* gradient = c->strokeGradient();
    if (gradient && gradient->isZeroSize())
        return;

    FloatRect rect(x, y, width, height);
    if (isFullCanvasCompositeMode(state().m_globalComposite)) {
        beginCompositeLayer();
        c->strokeRect(rect, state().m_lineWidth);
        endCompositeLayer();
        didDrawEntireCanvas();
    } else if (state().m_globalComposite == CompositeCopy) {
        clearCanvas();
        c->strokeRect(rect, state().m_lineWidth);
        didDrawEntireCanvas();
    } else {
        FloatRect boundingRect = rect;
        boundingRect.inflate(state().m_lineWidth / 2);
        c->strokeRect(rect, state().m_lineWidth);
        didDraw(boundingRect);
    }
}

void CanvasRenderingContext2D::setShadow(float width, float height, float blur)
{
    setShadow(FloatSize(width, height), blur, Color::transparent);
}

void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float grayLevel)
{
    setShadow(FloatSize(width, height), blur, makeRGBA32FromFloats(grayLevel, grayLevel, grayLevel, 1));
}

void CanvasRenderingContext2D::setShadow(float width, float height, float blur, const String& colorString, Optional<float> alpha)
{
	RGBA32 rgba = 0;
    if (!colorString.isNull()) {
		if (!parseColorOrCurrentColor(rgba, colorString, canvas()))
			return;
    }
    setShadow(FloatSize(width, height), blur, colorWithOverrideAlpha(rgba, alpha));
}

void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float grayLevel, float alpha)
{
    setShadow(FloatSize(width, height), blur, makeRGBA32FromFloats(grayLevel, grayLevel, grayLevel, alpha));
}

void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float r, float g, float b, float a)
{
    setShadow(FloatSize(width, height), blur, makeRGBA32FromFloats(r, g, b, a));
}

void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float c, float m, float y, float k, float a)
{
    setShadow(FloatSize(width, height), blur, makeRGBAFromCMYKA(c, m, y, k, a));
}

void CanvasRenderingContext2D::clearShadow()
{
    setShadow(FloatSize(), 0, Color::transparent);
}

void CanvasRenderingContext2D::setShadow(const FloatSize& offset, float blur, RGBA32 color)
{
    if (state().m_shadowOffset == offset && state().m_shadowBlur == blur && state().m_shadowColor == color)
        return;
    bool wasDrawingShadows = shouldDrawShadows();
    realizeSaves();
    modifiableState().m_shadowOffset = offset;
    modifiableState().m_shadowBlur = blur;
    modifiableState().m_shadowColor = color;
    if (!wasDrawingShadows && !shouldDrawShadows())
        return;
    applyShadow();
}

void CanvasRenderingContext2D::applyShadow()
{
    GraphicsContext* c = drawingContext();
    if (!c)
        return;

    if (shouldDrawShadows()) {
        float width = state().m_shadowOffset.width();
        float height = state().m_shadowOffset.height();
        c->setLegacyShadow(FloatSize(width, -height), state().m_shadowBlur, state().m_shadowColor);
    } else
        c->setLegacyShadow(FloatSize(), 0, Color::transparent);
}

bool CanvasRenderingContext2D::shouldDrawShadows() const
{
    return alphaChannel(state().m_shadowColor) && (state().m_shadowBlur || !state().m_shadowOffset.isZero());
}

enum ImageSizeType {
    ImageSizeAfterDevicePixelRatio,
    ImageSizeBeforeDevicePixelRatio
};

static LayoutSize size(HTMLImageElement* image, ImageSizeType sizeType)
{
    LayoutSize size;
    if (CachedImage* cachedImage = image->cachedImage()) {
        size = cachedImage->imageSizeForRenderer(image->renderer(), 1.0f); // FIXME: Not sure about this.

        if (sizeType == ImageSizeAfterDevicePixelRatio && image->renderer() && image->renderer()->isRenderImage() && cachedImage->image() && !cachedImage->image()->hasRelativeWidth())
            size.scale(toRenderImage(image->renderer())->imageDevicePixelRatio());
    }
    return size;
}

#if ENABLE(VIDEO)
static IntSize size(HTMLVideoElement* video)
{
    if (MediaPlayer* player = video->player())
        return player->naturalSize();
    return IntSize();
}
#endif

static inline FloatRect normalizeRect(const FloatRect& rect)
{
    return FloatRect(min(rect.x(), rect.maxX()),
        min(rect.y(), rect.maxY()),
        max(rect.width(), -rect.width()),
        max(rect.height(), -rect.height()));
}

void CanvasRenderingContext2D::drawImage(HTMLImageElement* image, float x, float y, ExceptionCode& ec)
{
    if (!image) {
        ec = TYPE_MISMATCH_ERR;
        return;
    }
    LayoutSize destRectSize = size(image, ImageSizeAfterDevicePixelRatio);
    drawImage(image, x, y, destRectSize.width(), destRectSize.height(), ec);
}

void CanvasRenderingContext2D::drawImage(HTMLImageElement* image,
    float x, float y, float width, float height, ExceptionCode& ec)
{
    if (!image) {
        ec = TYPE_MISMATCH_ERR;
        return;
    }
    LayoutSize sourceRectSize = size(image, ImageSizeBeforeDevicePixelRatio);
    drawImage(image, FloatRect(0, 0, sourceRectSize.width(), sourceRectSize.height()), FloatRect(x, y, width, height), ec);
}

void CanvasRenderingContext2D::drawImage(HTMLImageElement* image,
    float sx, float sy, float sw, float sh,
    float dx, float dy, float dw, float dh, ExceptionCode& ec)
{
    drawImage(image, FloatRect(sx, sy, sw, sh), FloatRect(dx, dy, dw, dh), ec);
}

void CanvasRenderingContext2D::drawImage(HTMLImageElement* image, const FloatRect& srcRect, const FloatRect& dstRect, ExceptionCode& ec)
{
    drawImage(image, srcRect, dstRect, state().m_globalComposite, state().m_globalBlend, ec);
}

void CanvasRenderingContext2D::drawImage(HTMLImageElement* image, const FloatRect& srcRect, const FloatRect& dstRect, const CompositeOperator& op, const BlendMode& blendMode, ExceptionCode& ec)
{
    if (!image) {
        ec = TYPE_MISMATCH_ERR;
        return;
    }

    ec = 0;

    if (!isfinite(dstRect.x()) || !isfinite(dstRect.y()) || !isfinite(dstRect.width()) || !isfinite(dstRect.height())
        || !isfinite(srcRect.x()) || !isfinite(srcRect.y()) || !isfinite(srcRect.width()) || !isfinite(srcRect.height()))
        return;

    if (!dstRect.width() || !dstRect.height())
        return;

    if (!image->complete())
        return;

    FloatRect normalizedSrcRect = normalizeRect(srcRect);
    FloatRect normalizedDstRect = normalizeRect(dstRect);

    FloatRect imageRect = FloatRect(FloatPoint(), size(image, ImageSizeBeforeDevicePixelRatio));
    if (!srcRect.width() || !srcRect.height()) {
        ec = INDEX_SIZE_ERR;
        return;
    }
    if (!imageRect.contains(normalizedSrcRect))
        return;

    GraphicsContext* c = drawingContext();
    if (!c)
        return;
    if (!state().m_hasInvertibleTransform)
        return;

    CachedImage* cachedImage = image->cachedImage();
    if (!cachedImage)
        return;

    checkOrigin(image);

    if (rectContainsCanvas(normalizedDstRect)) {
        c->drawImage(cachedImage->imageForRenderer(image->renderer()), normalizedDstRect, normalizedSrcRect, op, blendMode);
        didDrawEntireCanvas();
    } else if (isFullCanvasCompositeMode(op)) {
        fullCanvasCompositedDrawImage(cachedImage->imageForRenderer(image->renderer()), normalizedDstRect, normalizedSrcRect, op);
        didDrawEntireCanvas();
    } else if (op == CompositeCopy) {
        clearCanvas();
        c->drawImage(cachedImage->imageForRenderer(image->renderer()), normalizedDstRect, normalizedSrcRect, op, blendMode);
        didDrawEntireCanvas();
    } else {
        c->drawImage(cachedImage->imageForRenderer(image->renderer()), normalizedDstRect, normalizedSrcRect, op, blendMode);
        didDraw(normalizedDstRect);
    }
}

void CanvasRenderingContext2D::drawImage(HTMLCanvasElement* sourceCanvas, float x, float y, ExceptionCode& ec)
{
    drawImage(sourceCanvas, 0, 0, sourceCanvas->width(), sourceCanvas->height(), x, y, sourceCanvas->width(), sourceCanvas->height(), ec);
}

void CanvasRenderingContext2D::drawImage(HTMLCanvasElement* sourceCanvas,
    float x, float y, float width, float height, ExceptionCode& ec)
{
    drawImage(sourceCanvas, FloatRect(0, 0, sourceCanvas->width(), sourceCanvas->height()), FloatRect(x, y, width, height), ec);
}

void CanvasRenderingContext2D::drawImage(HTMLCanvasElement* sourceCanvas,
    float sx, float sy, float sw, float sh,
    float dx, float dy, float dw, float dh, ExceptionCode& ec)
{
    drawImage(sourceCanvas, FloatRect(sx, sy, sw, sh), FloatRect(dx, dy, dw, dh), ec);
}

void CanvasRenderingContext2D::drawImage(HTMLCanvasElement* sourceCanvas, const FloatRect& srcRect,
    const FloatRect& dstRect, ExceptionCode& ec)
{
    if (!sourceCanvas) {
        ec = TYPE_MISMATCH_ERR;
        return;
    }

    FloatRect srcCanvasRect = FloatRect(FloatPoint(), sourceCanvas->size());

    if (!srcCanvasRect.width() || !srcCanvasRect.height()) {
        ec = INVALID_STATE_ERR;
        return;
    }

    if (!srcRect.width() || !srcRect.height()) {
        ec = INDEX_SIZE_ERR;
        return;
    }

    ec = 0;

    if (!srcCanvasRect.contains(normalizeRect(srcRect)) || !dstRect.width() || !dstRect.height())
        return;

    GraphicsContext* c = drawingContext();
    if (!c)
        return;
    if (!state().m_hasInvertibleTransform)
        return;

    // FIXME: Do this through platform-independent GraphicsContext API.
    ImageBuffer* buffer = sourceCanvas->buffer();
    if (!buffer)
        return;

    checkOrigin(sourceCanvas);

#if ENABLE(ACCELERATED_2D_CANVAS)
    // If we're drawing from one accelerated canvas 2d to another, avoid calling sourceCanvas->makeRenderingResultsAvailable()
    // as that will do a readback to software.
    CanvasRenderingContext* sourceContext = sourceCanvas->renderingContext();
    // FIXME: Implement an accelerated path for drawing from a WebGL canvas to a 2d canvas when possible.
    if (!isAccelerated() || !sourceContext || !sourceContext->isAccelerated() || !sourceContext->is2d())
        sourceCanvas->makeRenderingResultsAvailable();
#else
    sourceCanvas->makeRenderingResultsAvailable();
#endif

    if (rectContainsCanvas(dstRect)) {
        c->drawImageBuffer(buffer, dstRect, srcRect, state().m_globalComposite, state().m_globalBlend);
        didDrawEntireCanvas();
    } else if (isFullCanvasCompositeMode(state().m_globalComposite)) {
        fullCanvasCompositedDrawImage(buffer, dstRect, srcRect, state().m_globalComposite);
        didDrawEntireCanvas();
    } else if (state().m_globalComposite == CompositeCopy) {
        clearCanvas();
        c->drawImageBuffer(buffer, dstRect, srcRect, state().m_globalComposite, state().m_globalBlend);
        didDrawEntireCanvas();
    } else {
        c->drawImageBuffer(buffer, dstRect, srcRect, state().m_globalComposite, state().m_globalBlend);
        didDraw(dstRect);
    }
}

#if ENABLE(VIDEO)
void CanvasRenderingContext2D::drawImage(HTMLVideoElement* video, float x, float y, ExceptionCode& ec)
{
    if (!video) {
        ec = TYPE_MISMATCH_ERR;
        return;
    }
    IntSize s = size(video);
    drawImage(video, x, y, s.width(), s.height(), ec);
}

void CanvasRenderingContext2D::drawImage(HTMLVideoElement* video,
                                         float x, float y, float width, float height, ExceptionCode& ec)
{
    if (!video) {
        ec = TYPE_MISMATCH_ERR;
        return;
    }
    IntSize s = size(video);
    drawImage(video, FloatRect(0, 0, s.width(), s.height()), FloatRect(x, y, width, height), ec);
}

void CanvasRenderingContext2D::drawImage(HTMLVideoElement* video,
    float sx, float sy, float sw, float sh,
    float dx, float dy, float dw, float dh, ExceptionCode& ec)
{
    drawImage(video, FloatRect(sx, sy, sw, sh), FloatRect(dx, dy, dw, dh), ec);
}

void CanvasRenderingContext2D::drawImage(HTMLVideoElement* video, const FloatRect& srcRect, const FloatRect& dstRect,
                                         ExceptionCode& ec)
{
    if (!video) {
        ec = TYPE_MISMATCH_ERR;
        return;
    }

    ec = 0;

    if (video->readyState() == HTMLMediaElement::HAVE_NOTHING || video->readyState() == HTMLMediaElement::HAVE_METADATA)
        return;

    FloatRect videoRect = FloatRect(FloatPoint(), size(video));
    if (!srcRect.width() || !srcRect.height()) {
        ec = INDEX_SIZE_ERR;
        return;
    }

    if (!videoRect.contains(normalizeRect(srcRect)) || !dstRect.width() || !dstRect.height())
        return;

    GraphicsContext* c = drawingContext();
    if (!c)
        return;
    if (!state().m_hasInvertibleTransform)
        return;

    checkOrigin(video);

    GraphicsContextStateSaver stateSaver(*c);
    c->clip(dstRect);
    c->translate(dstRect.x(), dstRect.y());
    c->scale(FloatSize(dstRect.width() / srcRect.width(), dstRect.height() / srcRect.height()));
    c->translate(-srcRect.x(), -srcRect.y());
    video->paintCurrentFrameInContext(c, IntRect(IntPoint(), size(video)));
    stateSaver.restore();
    didDraw(dstRect);
}
#endif

void CanvasRenderingContext2D::drawImageFromRect(HTMLImageElement* image,
    float sx, float sy, float sw, float sh,
    float dx, float dy, float dw, float dh,
    const String& compositeOperation)
{
    CompositeOperator op;
    BlendMode blendOp = BlendModeNormal;
	if (!parseCompositeAndBlendOperator(compositeOperation, op, blendOp) || blendOp != BlendModeNormal)
		op = CompositeSourceOver;

    ExceptionCode ec;
    drawImage(image, FloatRect(sx, sy, sw, sh), FloatRect(dx, dy, dw, dh), op, BlendModeNormal, ec);
}

void CanvasRenderingContext2D::setAlpha(float alpha)
{
    setGlobalAlpha(alpha);
}

void CanvasRenderingContext2D::setCompositeOperation(const String& operation)
{
    setGlobalCompositeOperation(operation);
}

void CanvasRenderingContext2D::clearCanvas()
{
    FloatRect canvasRect(0, 0, canvas()->width(), canvas()->height());
    GraphicsContext* c = drawingContext();
    if (!c)
        return;

    c->save();
    c->setCTM(canvas()->baseTransform());
    c->clearRect(canvasRect);
    c->restore();
}

Path CanvasRenderingContext2D::transformAreaToDevice(const Path& path) const
{
    Path transformed(path);
    transformed.transform(state().m_transform);
    transformed.transform(canvas()->baseTransform());
    return transformed;
}

Path CanvasRenderingContext2D::transformAreaToDevice(const FloatRect& rect) const
{
    Path path;
    path.addRect(rect);
    return transformAreaToDevice(path);
}

bool CanvasRenderingContext2D::rectContainsCanvas(const FloatRect& rect) const
{
    FloatQuad quad(rect);
    FloatQuad canvasQuad(FloatRect(0, 0, canvas()->width(), canvas()->height()));
    return state().m_transform.mapQuad(quad).containsQuad(canvasQuad);
}

template<class T> IntRect CanvasRenderingContext2D::calculateCompositingBufferRect(const T& area, IntSize* croppedOffset)
{
    IntRect canvasRect(0, 0, canvas()->width(), canvas()->height());
    canvasRect = canvas()->baseTransform().mapRect(canvasRect);
    Path path = transformAreaToDevice(area);
    IntRect bufferRect = enclosingIntRect(path.fastBoundingRect());
    IntPoint originalLocation = bufferRect.location();
    bufferRect.intersect(canvasRect);
    if (croppedOffset)
        *croppedOffset = originalLocation - bufferRect.location();
    return bufferRect;
}

PassOwnPtr<ImageBuffer> CanvasRenderingContext2D::createCompositingBuffer(const IntRect& bufferRect)
{
    RenderingMode renderMode = isAccelerated() ? Accelerated : Unaccelerated;
    return ImageBuffer::create(bufferRect.size(), 1, ColorSpaceSRGB, renderMode);
}

void CanvasRenderingContext2D::compositeBuffer(ImageBuffer* buffer, const IntRect& bufferRect, CompositeOperator op)
{
    IntRect canvasRect(0, 0, canvas()->width(), canvas()->height());
    canvasRect = canvas()->baseTransform().mapRect(canvasRect);

    GraphicsContext* c = drawingContext();
    if (!c)
        return;

    c->save();
    c->setCTM(AffineTransform());
    c->setCompositeOperation(op);

    c->save();
    c->clipOut(bufferRect);
    c->clearRect(canvasRect);
    c->restore();

    c->drawImageBuffer(buffer, bufferRect.location(), state().m_globalComposite);
    c->restore();
}

static void drawImageToContext(Image* image, GraphicsContext* context, const FloatRect& dest, const FloatRect& src, CompositeOperator op)
{
    context->drawImage(image, dest, src, op);
}

static void drawImageToContext(ImageBuffer* imageBuffer, GraphicsContext* context, const FloatRect& dest, const FloatRect& src, CompositeOperator op)
{
    context->drawImageBuffer(imageBuffer, dest, src, op);
}

template<class T> void  CanvasRenderingContext2D::fullCanvasCompositedDrawImage(T* image, const FloatRect& dest, const FloatRect& src, CompositeOperator op)
{
    ASSERT(isFullCanvasCompositeMode(op));

    IntSize croppedOffset;
    IntRect bufferRect = calculateCompositingBufferRect(dest, &croppedOffset);
    if (bufferRect.isEmpty()) {
        clearCanvas();
        return;
    }

    OwnPtr<ImageBuffer> buffer = createCompositingBuffer(bufferRect);
    if (!buffer)
        return;

    GraphicsContext* c = drawingContext();
    if (!c)
        return;

    FloatRect adjustedDest = dest;
    adjustedDest.setLocation(FloatPoint(0, 0));
    AffineTransform effectiveTransform = c->getCTM();
    IntRect transformedAdjustedRect = enclosingIntRect(effectiveTransform.mapRect(adjustedDest));
    buffer->context()->translate(-transformedAdjustedRect.location().x(), -transformedAdjustedRect.location().y());
    buffer->context()->translate(croppedOffset.width(), croppedOffset.height());
    buffer->context()->concatCTM(effectiveTransform);
    drawImageToContext(image, buffer->context(), adjustedDest, src, CompositeSourceOver);

    compositeBuffer(buffer.get(), bufferRect, op);
}

void CanvasRenderingContext2D::prepareGradientForDashboard(CanvasGradient* gradient) const
{
#if ENABLE(DASHBOARD_SUPPORT)
    if (m_usesDashboardCompatibilityMode)
        gradient->setDashboardCompatibilityMode();
#else
    UNUSED_PARAM(gradient);
#endif
}

PassRefPtr<CanvasGradient> CanvasRenderingContext2D::createLinearGradient(float x0, float y0, float x1, float y1, ExceptionCode& ec)
{
    if (!isfinite(x0) || !isfinite(y0) || !isfinite(x1) || !isfinite(y1)) {
        ec = NOT_SUPPORTED_ERR;
        return nullptr;
    }

    RefPtr<CanvasGradient> gradient = CanvasGradient::create(FloatPoint(x0, y0), FloatPoint(x1, y1));
    prepareGradientForDashboard(gradient.get());
    return gradient.release();
}

PassRefPtr<CanvasGradient> CanvasRenderingContext2D::createRadialGradient(float x0, float y0, float r0, float x1, float y1, float r1, ExceptionCode& ec)
{
    if (!isfinite(x0) || !isfinite(y0) || !isfinite(r0) || !isfinite(x1) || !isfinite(y1) || !isfinite(r1)) {
        ec = NOT_SUPPORTED_ERR;
        return nullptr;
    }

    if (r0 < 0 || r1 < 0) {
        ec = INDEX_SIZE_ERR;
        return nullptr;
    }

    RefPtr<CanvasGradient> gradient = CanvasGradient::create(FloatPoint(x0, y0), r0, FloatPoint(x1, y1), r1);
    prepareGradientForDashboard(gradient.get());
    return gradient.release();
}

PassRefPtr<CanvasPattern> CanvasRenderingContext2D::createPattern(HTMLImageElement* image,
    const String& repetitionType, ExceptionCode& ec)
{
    if (!image) {
        ec = TYPE_MISMATCH_ERR;
        return nullptr;
    }
    bool repeatX, repeatY;
    ec = 0;
    CanvasPattern::parseRepetitionType(repetitionType, repeatX, repeatY, ec);
    if (ec)
        return nullptr;

    if (!image->complete())
        return nullptr;

    CachedImage* cachedImage = image->cachedImage();
    if (!cachedImage || !image->cachedImage()->imageForRenderer(image->renderer()))
        return CanvasPattern::create(Image::nullImage(), repeatX, repeatY, true);

    bool originClean = cachedImage->isOriginClean(canvas()->securityOrigin());

    // FIXME: SVG images with animations can switch between clean and dirty (leaking cross-origin
    // data). We should either:
    //   1) Take a fixed snapshot of an SVG image when creating a pattern and determine then whether
    //      the origin is clean.
    //   2) Dynamically verify the origin checks at draw time, and dirty the canvas accordingly.
    // To be on the safe side, taint the origin for all patterns containing SVG images for now.
    if (cachedImage->image()->isSVGImage())
        originClean = false;

    return CanvasPattern::create(cachedImage->imageForRenderer(image->renderer()), repeatX, repeatY, originClean);
}

PassRefPtr<CanvasPattern> CanvasRenderingContext2D::createPattern(HTMLCanvasElement* canvas,
    const String& repetitionType, ExceptionCode& ec)
{
    if (!canvas) {
        ec = TYPE_MISMATCH_ERR;
        return nullptr;
    }
    if (!canvas->width() || !canvas->height()) {
        ec = INVALID_STATE_ERR;
        return nullptr;
    }

    bool repeatX, repeatY;
    ec = 0;
    CanvasPattern::parseRepetitionType(repetitionType, repeatX, repeatY, ec);
    if (ec)
        return nullptr;
    return CanvasPattern::create(canvas->copiedImage(), repeatX, repeatY, canvas->originClean());
}

void CanvasRenderingContext2D::didDrawEntireCanvas()
{
    didDraw(FloatRect(FloatPoint::zero(), canvas()->size()), CanvasDidDrawApplyClip);
}

void CanvasRenderingContext2D::didDraw(const FloatRect& r, unsigned options)
{
    GraphicsContext* c = drawingContext();
    if (!c)
        return;
    if (!state().m_hasInvertibleTransform)
        return;

#if ENABLE(ACCELERATED_2D_CANVAS) && USE(ACCELERATED_COMPOSITING)
    // If we are drawing to hardware and we have a composited layer, just call contentChanged().
    if (isAccelerated()) {
        RenderBox* renderBox = canvas()->renderBox();
        if (renderBox && renderBox->hasAcceleratedCompositing()) {
            renderBox->contentChanged(CanvasPixelsChanged);
            canvas()->clearCopiedImage();
            return;
        }
    }
#endif

    FloatRect dirtyRect = r;
    if (options & CanvasDidDrawApplyTransform) {
        AffineTransform ctm = state().m_transform;
        dirtyRect = ctm.mapRect(r);
    }

    if (options & CanvasDidDrawApplyShadow && alphaChannel(state().m_shadowColor)) {
        // The shadow gets applied after transformation
        FloatRect shadowRect(dirtyRect);
        shadowRect.move(state().m_shadowOffset);
        shadowRect.inflate(state().m_shadowBlur);
        dirtyRect.unite(shadowRect);
    }

    if (options & CanvasDidDrawApplyClip) {
        // FIXME: apply the current clip to the rectangle. Unfortunately we can't get the clip
        // back out of the GraphicsContext, so to take clip into account for incremental painting,
        // we'd have to keep the clip path around.
    }

    canvas()->didDraw(dirtyRect);
}

static PassRefPtr<ImageData> createEmptyImageData(const IntSize& size)
{
    Checked<int, RecordOverflow> dataSize = 4;
    dataSize *= size.width();
    dataSize *= size.height();
    if (dataSize.hasOverflowed())
        return nullptr;

    RefPtr<ImageData> data = ImageData::create(size);
    data->data()->zeroFill();
    return data.release();
}

PassRefPtr<ImageData> CanvasRenderingContext2D::createImageData(PassRefPtr<ImageData> imageData, ExceptionCode& ec) const
{
    if (!imageData) {
        ec = NOT_SUPPORTED_ERR;
        return nullptr;
    }

    return createEmptyImageData(imageData->size());
}

PassRefPtr<ImageData> CanvasRenderingContext2D::createImageData(float sw, float sh, ExceptionCode& ec) const
{
    ec = 0;
    if (!sw || !sh) {
        ec = INDEX_SIZE_ERR;
        return nullptr;
    }
    if (!isfinite(sw) || !isfinite(sh)) {
        ec = NOT_SUPPORTED_ERR;
        return nullptr;
    }

    FloatSize logicalSize(fabs(sw), fabs(sh));
    if (!logicalSize.isExpressibleAsIntSize())
        return nullptr;

    IntSize size = expandedIntSize(logicalSize);
    if (size.width() < 1)
        size.setWidth(1);
    if (size.height() < 1)
        size.setHeight(1);

    return createEmptyImageData(size);
}

PassRefPtr<ImageData> CanvasRenderingContext2D::getImageData(float sx, float sy, float sw, float sh, ExceptionCode& ec) const
{
    return getImageData(ImageBuffer::LogicalCoordinateSystem, sx, sy, sw, sh, ec);
}

PassRefPtr<ImageData> CanvasRenderingContext2D::webkitGetImageDataHD(float sx, float sy, float sw, float sh, ExceptionCode& ec) const
{
    return getImageData(ImageBuffer::BackingStoreCoordinateSystem, sx, sy, sw, sh, ec);
}

PassRefPtr<ImageData> CanvasRenderingContext2D::getImageData(ImageBuffer::CoordinateSystem coordinateSystem, float sx, float sy, float sw, float sh, ExceptionCode& ec) const
{
    if (!canvas()->originClean()) {
        DEFINE_STATIC_LOCAL_STRING(String, consoleMessage, (String("Unable to get image data from canvas because the canvas has been tainted by cross-origin data.", String::ConstructFromLiteral)));
        canvas()->document()->addConsoleMessage(JSMessageSource, LogMessageType, ErrorMessageLevel, consoleMessage);
        ec = SECURITY_ERR;
        return nullptr;
    }

    if (!sw || !sh) {
        ec = INDEX_SIZE_ERR;
        return nullptr;
    }
    if (!isfinite(sx) || !isfinite(sy) || !isfinite(sw) || !isfinite(sh)) {
        ec = NOT_SUPPORTED_ERR;
        return nullptr;
    }

    if (sw < 0) {
        sx += sw;
        sw = -sw;
    }    
    if (sh < 0) {
        sy += sh;
        sh = -sh;
    }

    FloatRect logicalRect(sx, sy, sw, sh);
    if (logicalRect.width() < 1)
        logicalRect.setWidth(1);
    if (logicalRect.height() < 1)
        logicalRect.setHeight(1);
    if (!logicalRect.isExpressibleAsIntRect())
        return nullptr;

    IntRect imageDataRect = enclosingIntRect(logicalRect);
    ImageBuffer* buffer = canvas()->buffer();
    if (!buffer)
        return createEmptyImageData(imageDataRect.size());

    RefPtr<Uint8ClampedArray> byteArray = buffer->getUnmultipliedImageData(imageDataRect, coordinateSystem);
    if (!byteArray)
        return nullptr;

    return ImageData::create(imageDataRect.size(), byteArray.release());
}

void CanvasRenderingContext2D::putImageData(ImageData* data, float dx, float dy, ExceptionCode& ec)
{
    if (!data) {
        ec = TYPE_MISMATCH_ERR;
        return;
    }
    putImageData(data, dx, dy, 0, 0, data->width(), data->height(), ec);
}

void CanvasRenderingContext2D::webkitPutImageDataHD(ImageData* data, float dx, float dy, ExceptionCode& ec)
{
    if (!data) {
        ec = TYPE_MISMATCH_ERR;
        return;
    }
    webkitPutImageDataHD(data, dx, dy, 0, 0, data->width(), data->height(), ec);
}

void CanvasRenderingContext2D::putImageData(ImageData* data, float dx, float dy, float dirtyX, float dirtyY,
                                            float dirtyWidth, float dirtyHeight, ExceptionCode& ec)
{
    putImageData(data, ImageBuffer::LogicalCoordinateSystem, dx, dy, dirtyX, dirtyY, dirtyWidth, dirtyHeight, ec);
}

void CanvasRenderingContext2D::webkitPutImageDataHD(ImageData* data, float dx, float dy, float dirtyX, float dirtyY, float dirtyWidth, float dirtyHeight, ExceptionCode& ec)
{
    putImageData(data, ImageBuffer::BackingStoreCoordinateSystem, dx, dy, dirtyX, dirtyY, dirtyWidth, dirtyHeight, ec);
}

void CanvasRenderingContext2D::putImageData(ImageData* data, ImageBuffer::CoordinateSystem coordinateSystem, float dx, float dy, float dirtyX, float dirtyY,
                                            float dirtyWidth, float dirtyHeight, ExceptionCode& ec)
{
    if (!data) {
        ec = TYPE_MISMATCH_ERR;
        return;
    }
    if (!isfinite(dx) || !isfinite(dy) || !isfinite(dirtyX) || !isfinite(dirtyY) || !isfinite(dirtyWidth) || !isfinite(dirtyHeight)) {
        ec = NOT_SUPPORTED_ERR;
        return;
    }

    ImageBuffer* buffer = canvas()->buffer();
    if (!buffer)
        return;

    if (dirtyWidth < 0) {
        dirtyX += dirtyWidth;
        dirtyWidth = -dirtyWidth;
    }

    if (dirtyHeight < 0) {
        dirtyY += dirtyHeight;
        dirtyHeight = -dirtyHeight;
    }

    FloatRect clipRect(dirtyX, dirtyY, dirtyWidth, dirtyHeight);
    clipRect.intersect(IntRect(0, 0, data->width(), data->height()));
    IntSize destOffset(static_cast<int>(dx), static_cast<int>(dy));
    IntRect destRect = enclosingIntRect(clipRect);
    destRect.move(destOffset);
    destRect.intersect(IntRect(IntPoint(), coordinateSystem == ImageBuffer::LogicalCoordinateSystem ? buffer->logicalSize() : buffer->internalSize()));
    if (destRect.isEmpty())
        return;
    IntRect sourceRect(destRect);
    sourceRect.move(-destOffset);

    buffer->putByteArray(Unmultiplied, data->data(), IntSize(data->width(), data->height()), sourceRect, IntPoint(destOffset), coordinateSystem);

    if (coordinateSystem == ImageBuffer::BackingStoreCoordinateSystem) {
        FloatRect dirtyRect = destRect;
        dirtyRect.scale(1 / canvas()->deviceScaleFactor());
        destRect = enclosingIntRect(dirtyRect);
    }
    didDraw(destRect, CanvasDidDrawApplyNone); // ignore transform, shadow and clip
}

String CanvasRenderingContext2D::font() const
{
    if (!state().m_font.realized())
		return defaultFont;

	StringBuilder serializedFont;
	const FontDescription& fontDescription = state().m_font.fontDescription();

	if (fontDescription.italic())
		serializedFont.appendLiteral("italic ");
	if (fontDescription.smallCaps() == FontSmallCapsOn)
		serializedFont.appendLiteral("small-caps ");

	serializedFont.appendNumber(fontDescription.computedPixelSize());
	serializedFont.appendLiteral("px");

	for (unsigned i = 0; i < fontDescription.familyCount(); ++i) {
		if (i)
			serializedFont.append(',');
		// FIXME: We should append family directly to serializedFont rather than building a temporary string.
		String family = fontDescription.familyAt(i);
		if (family.startsWith("-webkit-"))
			family = family.substring(8);
		if (family.contains(' '))
			family = makeString('"', family, '"');

		serializedFont.append(' ');
		serializedFont.append(family);
	}

	return serializedFont.toString();
}

void CanvasRenderingContext2D::setFont(const String& newFont)
{
    if (newFont == state().m_unparsedFont && state().m_font.realized())
        return;

    RefPtr<MutableStylePropertySet> parsedStyle = MutableStylePropertySet::create();
    CSSParser::parseValue(parsedStyle.get(), CSSPropertyFont, newFont, true, strictToCSSParserMode(!m_usesCSSCompatibilityParseMode), 0);
    if (parsedStyle->isEmpty())
        return;

    String fontValue = parsedStyle->getPropertyValue(CSSPropertyFont);

    // According to http://lists.w3.org/Archives/Public/public-html/2009Jul/0947.html,
    // the "inherit" and "initial" values must be ignored.
    if (fontValue == "inherit" || fontValue == "initial")
        return;

    // The parse succeeded.
    String newFontSafeCopy(newFont); // Create a string copy since newFont can be deleted inside realizeSaves.
    realizeSaves();
    modifiableState().m_unparsedFont = newFontSafeCopy;

    // Map the <canvas> font into the text style. If the font uses keywords like larger/smaller, these will work
    // relative to the canvas.
    RefPtr<RenderStyle> newStyle = RenderStyle::create();

    Document* document = canvas()->document();
    document->updateStyleIfNeeded();

    if (RenderStyle* computedStyle = canvas()->computedStyle())
        newStyle->setFontDescription(computedStyle->fontDescription());
    else {
		FontDescription defaultFontDescription;
		defaultFontDescription.setOneFamily(defaultFontFamily);
		defaultFontDescription.setSpecifiedSize(defaultFontSize);
		defaultFontDescription.setComputedSize(defaultFontSize);

		newStyle->setFontDescription(defaultFontDescription);
	}

    newStyle->font().update(newStyle->font().fontSelector());

    // Now map the font property longhands into the style.
    StyleResolver& styleResolver = canvas()->styleResolver();
    styleResolver.applyPropertyToStyle(CSSPropertyFontFamily, parsedStyle->getPropertyCSSValue(CSSPropertyFontFamily).get(), newStyle.get());
    styleResolver.applyPropertyToCurrentStyle(CSSPropertyFontStyle, parsedStyle->getPropertyCSSValue(CSSPropertyFontStyle).get());
    styleResolver.applyPropertyToCurrentStyle(CSSPropertyFontVariant, parsedStyle->getPropertyCSSValue(CSSPropertyFontVariant).get());
    styleResolver.applyPropertyToCurrentStyle(CSSPropertyFontWeight, parsedStyle->getPropertyCSSValue(CSSPropertyFontWeight).get());

    // As described in BUG66291, setting font-size and line-height on a font may entail a CSSPrimitiveValue::computeLengthDouble call,
    // which assumes the fontMetrics are available for the affected font, otherwise a crash occurs (see http://trac.webkit.org/changeset/96122).
    // The updateFont() calls below update the fontMetrics and ensure the proper setting of font-size.
    styleResolver.updateFont();
    styleResolver.applyPropertyToCurrentStyle(CSSPropertyFontSize, parsedStyle->getPropertyCSSValue(CSSPropertyFontSize).get());
    styleResolver.updateFont();
    styleResolver.applyPropertyToCurrentStyle(CSSPropertyLineHeight, parsedStyle->getPropertyCSSValue(CSSPropertyLineHeight).get());

    modifiableState().m_font.initialize(&document->fontSelector(), newStyle.get());
}

String CanvasRenderingContext2D::textAlign() const
{
    return textAlignName(state().m_textAlign);
}

void CanvasRenderingContext2D::setTextAlign(const String& s)
{
    TextAlign align;
    if (!parseTextAlign(s, align))
        return;
    if (state().m_textAlign == align)
        return;
    realizeSaves();
    modifiableState().m_textAlign = align;
}

String CanvasRenderingContext2D::textBaseline() const
{
    return textBaselineName(state().m_textBaseline);
}

void CanvasRenderingContext2D::setTextBaseline(const String& s)
{
    TextBaseline baseline;
    if (!parseTextBaseline(s, baseline))
        return;
    if (state().m_textBaseline == baseline)
        return;
    realizeSaves();
    modifiableState().m_textBaseline = baseline;
}

void CanvasRenderingContext2D::fillText(const String& text, float x, float y, Optional<float> maxWidth)
{
    drawTextInternal(text, x, y, true, maxWidth);
}

void CanvasRenderingContext2D::strokeText(const String& text, float x, float y, Optional<float> maxWidth)
{
    drawTextInternal(text, x, y, false, maxWidth);
}

static inline bool isSpaceThatNeedsReplacing(UChar c)
{
    // According to specification all space characters should be replaced with 0x0020 space character.
    // http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#text-preparation-algorithm
    // The space characters according to specification are : U+0020, U+0009, U+000A, U+000C, and U+000D.
    // http://www.whatwg.org/specs/web-apps/current-work/multipage/common-microsyntaxes.html#space-character
    // This function returns true for 0x000B also, so that this is backward compatible.
    // Otherwise, the test LayoutTests/canvas/philip/tests/2d.text.draw.space.collapse.space.html will fail
    return c == 0x0009 || c == 0x000A || c == 0x000B || c == 0x000C || c == 0x000D;
}

static void normalizeSpaces(String& text)
{
    size_t i = text.find(isSpaceThatNeedsReplacing);

    if (i == notFound)
        return;

    unsigned textLength = text.length();
    Vector<UChar> charVector(textLength);
    StringView(text).getCharactersWithUpconvert(charVector.data());

    charVector[i++] = ' ';

    for (; i < textLength; ++i) {
        if (isSpaceThatNeedsReplacing(charVector[i]))
            charVector[i] = ' ';
    }
    text = String::adopt(charVector);
}

PassRefPtr<TextMetrics> CanvasRenderingContext2D::measureText(const String& text)
{
    FontCachePurgePreventer fontCachePurgePreventer;

    RefPtr<TextMetrics> metrics = TextMetrics::create();

    String normalizedText = text;
    normalizeSpaces(normalizedText);

#if PLATFORM(QT)
    // We always use complex text shaping since it can't be turned off for QPainterPath::addText().
    Font::CodePath oldCodePath = Font::codePath();
    Font::setCodePath(Font::Complex);
#endif

    const FontProxy& fontProxy = this->fontProxy();
    if(!fontProxy.realized())
    	return nullptr;
    const FontMetrics& fontMetrics = fontProxy.fontMetrics();

    metrics->setWidth(fontProxy.width(TextRun(normalizedText)));

    metrics->setUnitsPerEm(fontMetrics.unitsPerEm());
    metrics->setAscent(fontMetrics.floatAscent());
    metrics->setDescent(fontMetrics.floatDescent());
    metrics->setLineGap(fontMetrics.floatLineGap());
    metrics->setLineSpacing(fontMetrics.floatLineSpacing());
    metrics->setXHeight(fontMetrics.xHeight());

#if PLATFORM(QT)
    Font::setCodePath(oldCodePath);
#endif

    return metrics.release();
}

ALWAYS_INLINE void CanvasRenderingContext2D::drawTextInternal(const String& text, float x, float y, bool fill, Optional<float> maxWidth)
{
    GraphicsContext* c = drawingContext();
    if (!c)
        return;
    if (!state().m_hasInvertibleTransform)
        return;
    if (!isfinite(x) | !isfinite(y))
        return;
    if (maxWidth && (!std::isfinite(maxWidth.value()) || maxWidth.value() <= 0))
        return;

    // If gradient size is zero, then paint nothing.
    Gradient* gradient = c->strokeGradient();
    if (!fill && gradient && gradient->isZeroSize())
        return;

    gradient = c->fillGradient();
    if (fill && gradient && gradient->isZeroSize())
        return;

    FontCachePurgePreventer fontCachePurgePreventer;

    const FontProxy& fontProxy = this->fontProxy();
    if(!fontProxy.realized())
    	return;
    const FontMetrics& fontMetrics = fontProxy.fontMetrics();

    String normalizedText = text;
    normalizeSpaces(normalizedText);

    // FIXME: Need to turn off font smoothing.

    RenderStyle* computedStyle = canvas()->computedStyle();
    TextDirection direction = computedStyle ? computedStyle->direction() : LTR;
    bool isRTL = direction == RTL;
    bool override = computedStyle ? isOverride(computedStyle->unicodeBidi()) : false;

    TextRun textRun(normalizedText, 0, 0, AllowTrailingExpansion, direction, override, true, TextRun::NoRounding);
    // Draw the item text at the correct point.
    FloatPoint location(x, y);
    switch (state().m_textBaseline) {
    case TopTextBaseline:
    case HangingTextBaseline:
        location.setY(y + fontMetrics.ascent());
        break;
    case BottomTextBaseline:
    case IdeographicTextBaseline:
        location.setY(y - fontMetrics.descent());
        break;
    case MiddleTextBaseline:
        location.setY(y - fontMetrics.descent() + fontMetrics.height() / 2);
        break;
    case AlphabeticTextBaseline:
    default:
         // Do nothing.
        break;
    }

    float fontWidth = fontProxy.width(TextRun(normalizedText, 0, 0, AllowTrailingExpansion, direction, override));

    bool useMaxWidth = maxWidth && maxWidth.value() < fontWidth;
    float width = useMaxWidth ? maxWidth.value() : fontWidth;

    TextAlign align = state().m_textAlign;
    if (align == StartTextAlign)
        align = isRTL ? RightTextAlign : LeftTextAlign;
    else if (align == EndTextAlign)
        align = isRTL ? LeftTextAlign : RightTextAlign;

    switch (align) {
    case CenterTextAlign:
        location.setX(location.x() - width / 2);
        break;
    case RightTextAlign:
        location.setX(location.x() - width);
        break;
    default:
        break;
    }

    // The slop built in to this mask rect matches the heuristic used in FontCGWin.cpp for GDI text.
    FloatRect textRect = FloatRect(location.x() - fontMetrics.height() / 2, location.y() - fontMetrics.ascent() - fontMetrics.lineGap(),
                                   width + fontMetrics.height(), fontMetrics.lineSpacing());
    if (!fill)
        inflateStrokeRect(textRect);

#if USE(CG)
    const CanvasStyle& drawStyle = fill ? state().m_fillStyle : state().m_strokeStyle;
	if (drawStyle.canvasGradient() || drawStyle.canvasPattern()) {
        IntRect maskRect = enclosingIntRect(textRect);

#if USE(IOSURFACE_CANVAS_BACKING_STORE)
        OwnPtr<ImageBuffer> maskImage = ImageBuffer::create(maskRect.size(), 1, ColorSpaceSRGB, Accelerated);
#else
        OwnPtr<ImageBuffer> maskImage = ImageBuffer::create(maskRect.size(), 1);
#endif

        GraphicsContext* maskImageContext = maskImage->context();

        if (fill)
            maskImageContext->setFillColor(Color::black);
        else {
            maskImageContext->setStrokeColor(Color::black);
            maskImageContext->setStrokeThickness(c->strokeThickness());
        }

        maskImageContext->setTextDrawingMode(fill ? TextModeFill : TextModeStroke);

        if (useMaxWidth) {
            maskImageContext->translate(location.x() - maskRect.x(), location.y() - maskRect.y());
            // We draw when fontWidth is 0 so compositing operations (eg, a "copy" op) still work.
            maskImageContext->scale(FloatSize((fontWidth > 0 ? (width / fontWidth) : 0), 1));
            maskImageContext->drawBidiText(font, textRun, FloatPoint(0, 0));
        } else {
            maskImageContext->translate(-maskRect.x(), -maskRect.y());
            maskImageContext->drawBidiText(font, textRun, location);
        }

        GraphicsContextStateSaver stateSaver(*c);
        c->clipToImageBuffer(maskImage.get(), maskRect);
        drawStyle.applyFillColor(c);
        c->fillRect(maskRect);
        return;
    }
#endif

    c->setTextDrawingMode(fill ? TextModeFill : TextModeStroke);

    GraphicsContextStateSaver stateSaver(*c);
    if (useMaxWidth) {
        c->translate(location.x(), location.y());
        // We draw when fontWidth is 0 so compositing operations (eg, a "copy" op) still work.
        c->scale(FloatSize((fontWidth > 0 ? (width / fontWidth) : 0), 1));
        location = FloatPoint();
    }

    if (isFullCanvasCompositeMode(state().m_globalComposite)) {
        beginCompositeLayer();
        fontProxy.drawBidiText(*c, textRun, location);
        endCompositeLayer();
        didDrawEntireCanvas();
    } else if (state().m_globalComposite == CompositeCopy) {
        clearCanvas();
        fontProxy.drawBidiText(*c, textRun, location);
        didDrawEntireCanvas();
    } else {
    	fontProxy.drawBidiText(*c, textRun, location);
        didDraw(textRect);
    }
}

void CanvasRenderingContext2D::inflateStrokeRect(FloatRect& rect) const
{
    // Fast approximation of the stroke's bounding rect.
    // This yields a slightly oversized rect but is very fast
    // compared to Path::strokeBoundingRect().
    static const float root2 = sqrtf(2);
    float delta = state().m_lineWidth / 2;
    if (state().m_lineJoin == MiterJoin)
        delta *= state().m_miterLimit;
    else if (state().m_lineCap == SquareCap)
        delta *= root2;

    rect.inflate(delta);
}

const CanvasRenderingContext2D::FontProxy& CanvasRenderingContext2D::fontProxy()
{
    canvas()->document()->updateStyleIfNeeded();

    if (!state().m_font.realized())
        setFont(state().m_unparsedFont);
    return state().m_font;
}

#if ENABLE(ACCELERATED_2D_CANVAS) && USE(ACCELERATED_COMPOSITING)
PlatformLayer* CanvasRenderingContext2D::platformLayer() const
{
    return canvas()->buffer() ? canvas()->buffer()->platformLayer() : 0;
}
#endif

bool CanvasRenderingContext2D::webkitImageSmoothingEnabled() const
{
    return state().m_imageSmoothingEnabled;
}

void CanvasRenderingContext2D::setWebkitImageSmoothingEnabled(bool enabled)
{
    if (enabled == state().m_imageSmoothingEnabled)
        return;

    realizeSaves();
    modifiableState().m_imageSmoothingEnabled = enabled;
    drawingContext()->setImageInterpolationQuality(enabled ? DefaultInterpolationQuality : InterpolationNone);
}

} // namespace WebCore
