/*
 * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 */

#ifndef RenderSVGResourceClipper_h
#define RenderSVGResourceClipper_h

#if ENABLE(SVG)
#include "FloatRect.h"
#include "GraphicsContext.h"
#include "ImageBuffer.h"
#include "IntSize.h"
#include "Path.h"
#include "RenderSVGResourceContainer.h"
#include "SVGClipPathElement.h"
#include "SVGUnitTypes.h"

#include <wtf/HashMap.h>
#include <wtf/OwnPtr.h>

namespace WebCore {

struct ClipperData {
    WTF_MAKE_FAST_ALLOCATED;
public:
    OwnPtr<ImageBuffer> clipMaskImage;
};

class RenderSVGResourceClipper : public RenderSVGResourceContainer {
public:
    RenderSVGResourceClipper(SVGClipPathElement&, PassRefPtr<RenderStyle>);
    virtual ~RenderSVGResourceClipper();

    SVGClipPathElement& clipPathElement() const { return toSVGClipPathElement(nodeForNonAnonymous()); }

    virtual const char* renderName() const { return "RenderSVGResourceClipper"; }

    virtual void removeAllClientsFromCache(bool markForInvalidation = true);
    virtual void removeClientFromCache(RenderObject*, bool markForInvalidation = true);

    virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode);
    // clipPath can be clipped too, but don't have a boundingBox or repaintRect. So we can't call
	// applyResource directly and use the rects from the object, since they are empty for RenderSVGResources
	// FIXME: We made applyClippingToContext public because we cannot call applyResource on HTML elements (it asserts on RenderObject::objectBoundingBox)
	bool applyClippingToContext(RenderObject*, const FloatRect&, const FloatRect&, GraphicsContext*);
    virtual FloatRect resourceBoundingBox(RenderObject*);

    virtual RenderSVGResourceType resourceType() const { return ClipperResourceType; }
    
    bool hitTestClipContent(const FloatRect&, const FloatPoint&);

    SVGUnitTypes::SVGUnitType clipPathUnits() const { return static_cast<SVGClipPathElement*>(element())->clipPathUnits(); }

    static RenderSVGResourceType s_resourceType;

protected:
    virtual bool selfNeedsClientInvalidation() const OVERRIDE { return (everHadLayout() || m_clipper.size()) && selfNeedsLayout(); }

private:
    bool pathOnlyClipping(GraphicsContext*, const AffineTransform&, const FloatRect&);
    bool drawContentIntoMaskImage(ClipperData*, const FloatRect& objectBoundingBox);
    void calculateClipContentRepaintRect();
    ClipperData* addRendererToClipper(const RenderObject*);

    FloatRect m_clipBoundaries;
    HashMap<const RenderObject*, OwnPtr<ClipperData> > m_clipper;
};

}

#endif
#endif
