/*
 * Copyright (C) 2006, 2007 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
 */

#ifndef CanvasRenderingContext2D_h
#define CanvasRenderingContext2D_h

#include <graphics/FloatSize.h>
#ifdef __OWB__
#include <graphics/GraphicsContext.h>
#endif //__OWB__
#include <graphics/GraphicsTypes.h>
#include <graphics/Path.h>
#include "PlatformString.h"
#include <wtf/Vector.h>

#if WK_PLATFORM(CG)
#include <ApplicationServices/ApplicationServices.h>
#endif

namespace WebCore {

    class CanvasGradient;
    class CanvasPattern;
    class CanvasStyle;
    class FloatRect;
//    class GraphicsContext;
    class HTMLCanvasElement;
    class HTMLImageElement;

    typedef int ExceptionCode;

    class CanvasRenderingContext2D : public Shared<CanvasRenderingContext2D> {
    public:
        CanvasRenderingContext2D(HTMLCanvasElement*);

        HTMLCanvasElement* canvas() const { return m_canvas; }

        CanvasStyle* strokeStyle() const;
        void setStrokeStyle(PassRefPtr<CanvasStyle>);

        CanvasStyle* fillStyle() const;
        void setFillStyle(PassRefPtr<CanvasStyle>);

        float lineWidth() const;
        void setLineWidth(float);

        String lineCap() const;
        void setLineCap(const String&);

        String lineJoin() const;
        void setLineJoin(const String&);

        float miterLimit() const;
        void setMiterLimit(float);

        float shadowOffsetX() const;
        void setShadowOffsetX(float);

        float shadowOffsetY() const;
        void setShadowOffsetY(float);

        float shadowBlur() const;
        void setShadowBlur(float);

        String shadowColor() const;
        void setShadowColor(const String&);

        float globalAlpha() const;
        void setGlobalAlpha(float);

        String globalCompositeOperation() const;
        void setGlobalCompositeOperation(const String&);

        void save();
        void restore();

        void scale(float sx, float sy);
        void rotate(float angleInRadians);
        void translate(float tx, float ty);

        void setStrokeColor(const String& color);
        void setStrokeColor(float grayLevel);
        void setStrokeColor(const String& color, float alpha);
        void setStrokeColor(float grayLevel, float alpha);
        void setStrokeColor(float r, float g, float b, float a);
        void setStrokeColor(float c, float m, float y, float k, float a);

        void setFillColor(const String& color);
        void setFillColor(float grayLevel);
        void setFillColor(const String& color, float alpha);
        void setFillColor(float grayLevel, float alpha);
        void setFillColor(float r, float g, float b, float a);
        void setFillColor(float c, float m, float y, float k, float a);

        void beginPath();
        void closePath();

        void moveTo(float x, float y);
        void lineTo(float x, float y);
        void quadraticCurveTo(float cpx, float cpy, float x, float y);
        void bezierCurveTo(float cp1x, float cp1y, float cp2x, float cp2y, float x, float y);
        void arcTo(float x0, float y0, float x1, float y1, float radius, ExceptionCode&);
        void arc(float x, float y, float r, float sa, float ea, bool clockwise, ExceptionCode&);
        void rect(float x, float y, float width, float height, ExceptionCode&);

        void fill();
        void stroke();
        void clip();

        void clearRect(float x, float y, float width, float height, ExceptionCode&);
        void fillRect(float x, float y, float width, float height, ExceptionCode&);
        void strokeRect(float x, float y, float width, float height, ExceptionCode&);
        void strokeRect(float x, float y, float width, float height, float lineWidth, ExceptionCode&);

        void setShadow(float width, float height, float blur);
        void setShadow(float width, float height, float blur, const String& color);
        void setShadow(float width, float height, float blur, float grayLevel);
        void setShadow(float width, float height, float blur, const String& color, float alpha);
        void setShadow(float width, float height, float blur, float grayLevel, float alpha);
        void setShadow(float width, float height, float blur, float r, float g, float b, float a);
        void setShadow(float width, float height, float blur, float c, float m, float y, float k, float a);

        void clearShadow();

        void drawImage(HTMLImageElement*, float x, float y);
        void drawImage(HTMLImageElement*, float x, float y, float width, float height, ExceptionCode&);
        void drawImage(HTMLImageElement*, const FloatRect& srcRect, const FloatRect& dstRect, ExceptionCode&);
        void drawImage(HTMLCanvasElement*, float x, float y);
        void drawImage(HTMLCanvasElement*, float x, float y, float width, float height, ExceptionCode&);
        void drawImage(HTMLCanvasElement*, const FloatRect& srcRect, const FloatRect& dstRect, ExceptionCode&);

        void drawImageFromRect(HTMLImageElement*, float sx, float sy, float sw, float sh,
            float dx, float dy, float dw, float dh, const String& compositeOperation);

        void setAlpha(float);

        void setCompositeOperation(const String&);

        PassRefPtr<CanvasGradient> createLinearGradient(float x0, float y0, float x1, float y1);
        PassRefPtr<CanvasGradient> createRadialGradient(float x0, float y0, float r0, float x1, float y1, float r1);
        PassRefPtr<CanvasPattern> createPattern(HTMLImageElement*, const String& repetitionType, ExceptionCode&);
        PassRefPtr<CanvasPattern> createPattern(HTMLCanvasElement*, const String& repetitionType, ExceptionCode&);

        void reset();
        void detachCanvas() { m_canvas = 0; }

    private:
        struct State {
            State();

            RefPtr<CanvasStyle> m_strokeStyle;
            RefPtr<CanvasStyle> m_fillStyle;
            Path m_path;
            float m_lineWidth;
            LineCap m_lineCap;
            LineJoin m_lineJoin;
            float m_miterLimit;
            FloatSize m_shadowOffset;
            float m_shadowBlur;
            String m_shadowColor;
            float m_globalAlpha;
            CompositeOperator m_globalComposite;
            bool m_appliedStrokePattern;
            bool m_appliedFillPattern;
#if WK_PLATFORM(CG)
            CGAffineTransform m_strokeStylePatternTransform;
            CGAffineTransform m_fillStylePatternTransform;
#endif
        };

        State& state() { return m_stateStack.last(); }
        const State& state() const { return m_stateStack.last(); }

        void applyShadow();

        void willDraw(const FloatRect&);

        GraphicsContext* drawingContext() const;

        void applyStrokePattern();
        void applyFillPattern();

        void clearPathForDashboardBackwardCompatibilityMode();

        HTMLCanvasElement* m_canvas;
        Vector<State, 1> m_stateStack;
    };

} // namespace WebCore

#endif
