/*
 * Copyright (C) 2007 Pleyo.  All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * 1.  Redistributions of source code must retain the above copyright
 *     notice, this list of conditions and the following disclaimer.
 * 2.  Redistributions in binary form must reproduce the above copyright
 *     notice, this list of conditions and the following disclaimer in the
 *     documentation and/or other materials provided with the distribution.
 * 3.  Neither the name of Pleyo nor the names of
 *     its contributors may be used to endorse or promote products derived
 *     from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY PLEYO AND ITS CONTRIBUTORS "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL PLEYO OR ITS CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
 /**
 * @file
 * Implementation of native image
 */

#ifndef BCNATIVEIMAGE_H
#define BCNATIVEIMAGE_H

#include "BINativeImage.h"
#include <graphics/IntSize.h>
#include "SDL/SDL.h"
using WebCore::IntSize;

namespace BAL {

    class BCNativeImage : public BINativeImage {

    friend class BCGraphicsDeviceSDL;

    public:
        BCNativeImage(SDL_Surface*);
        BCNativeImage(SDL_Surface*, RGBA32Array*);
        virtual ~BCNativeImage();

        virtual IntSize size() const;

        virtual bool hasAlpha();

    private:
        SDL_Surface* getNativeSDL() const { return m_surface; }

        SDL_Surface* m_surface;
        RGBA32Array* m_ownArray;
        bool m_hasAlpha;
        IntSize m_size;
    };

}
#endif
